SkoolKit 3.x changelog

3.7 (2014-03-08)

  • Added support for numbers in binary notation (e.g. %10101010)
  • Added the s and S control directives for encoding DEFS statements (with optional non-zero byte values); the z and Z directives are now deprecated
  • Added support to control files and skool file templates for specifying the base of numeric values in DEFB, DEFM, DEFS and DEFW statements
  • Added the --preserve-base option to skool2ctl.py and skool2sft.py (to preserve the base of decimal and hexadecimal values in DEFB, DEFM, DEFS and DEFW statements)
  • Added the JavaScript parameter to the [Game] section (for specifying JavaScript files to include in every page of a disassembly)
  • Fixed the bug that prevents DEFB statements containing only strings and DEFM statements containing only bytes from being restored from a control file or a skool file template
  • Added changelog entries to manic_miner.ref, jet_set_willy.ref and 48.rom.ref

3.6 (2013-11-02)

  • Enhanced the #UDGARRAY macro so that it can create an animated image from an arbitrary sequence of frames
  • Enhanced the #FONT macro so that it can create an image of arbitrary text
  • Added support for copying arbitrary files into an HTML disassembly by using the [Resources] section in the ref file
  • Added the --join-css option to skool2html.py (to concatenate CSS files into a single file)
  • Added the --search-dirs option to skool2html.py (to show the locations that skool2html.py searches for resources)
  • Added support for creating disassemblies with a start address below 10000
  • Added an example control file for the 48K Spectrum ROM: 48.rom.ctl
  • Control files can now preserve blank comments that span two or more instructions
  • The [Config] section no longer has to be in the ref file named on the skool2html.py command line; it can be in any secondary ref file
  • Fixed the bug that makes skool2html.py fail if the FontPath, JavaScriptPath or StyleSheetPath parameter in the [Paths] section of the ref file is set to some directory other than the default

3.5 (2013-09-01)

  • Added the tap2sna.py command (for building snapshots from TAP/TZX files)
  • Added support to skool2html.py for multiple CSS themes
  • Added the ‘green’, ‘plum’ and ‘wide’ CSS themes: skoolkit-green.css, skoolkit-plum.css, skoolkit-wide.css
  • Moved the Font and StyleSheet parameters from the [Paths] section to the [Game] section
  • Moved the JavaScript parameter from the [Paths] section to the [Page:*] section
  • Moved the Logo parameter from the [Paths] section to the [Game] section and renamed it LogoImage
  • The #R macro now renders the addresses of remote entries in the specified case and base, and can resolve the addresses of remote entry points
  • skool2asm.py now writes ORG addresses in the specified case and base
  • Annotated the source code remnants at 39936 in jet_set_willy.ctl

3.4 (2013-07-08)

  • Dropped support for Python 2.6 and 3.1
  • Added long options to every command
  • Added the --asm-labels and --create-labels options to skool2html.py (to use ASM labels defined by @label directives, and to create default labels for unlabelled instructions)
  • Added the --erefs option to sna2skool.py (to always add comments that list entry point referrers)
  • Added the --package-dir option to skool2asm.py (to show the path to the skoolkit package directory)
  • Added support for the LinkOperands parameter in the [Game] section of the ref file, which may be used to enable the address operands of LD instructions to be hyperlinked
  • Added support for defining image colours by using hex triplets in the [Colours] section of the ref file
  • Added support to the @set ASM directive for the handle-unsupported-macros and wrap-column-width-min properties
  • Fixed the #EREFS and #REFS macros so that they work with hexadecimal address parameters
  • Fixed the bug that crashes sna2skool.py when generating a control file from a code execution map and a snapshot with a code block that terminates at 65535
  • Fixed how skool2asm.py renders table cells with rowspan > 1 and wrapped contents alongside cells with rowspan = 1
  • Removed support for the #NAME macro (what it did can be done by the #HTML macro instead)
  • Removed the documentation sources and man page sources from the SkoolKit distribution (they can be obtained from GitHub)

3.3.2 (2013-05-13)

  • Added the -T option to skool2html.py (to specify a CSS theme)
  • Added the -p option to skool2html.py (to show the path to the skoolkit package directory)
  • setup.py now installs the resources directory (so a local copy is no longer required when SkoolKit has been installed via setup.py install)
  • Added jet_set_willy-dark.css (to complete the ‘dark’ theme for that disassembly)
  • Added documentation on how to write an instruction-level comment that contains opening or closing braces when rendered
  • Fixed the appearance of transparent table cells in HTML output
  • Fixed sna2skool.py so that a control file specified by the -c option takes precedence over a default skool file template
  • Fixed manic_miner.ctl so that the comments at 40177-40191 apply to a pristine snapshot (before stack operations have corrupted those addresses)

3.3.1 (2013-03-04)

  • Added support to the @set ASM directive for the comment-width-min, indent, instruction-width, label-colons, line-width and warnings properties
  • Added support to the HtmlWriterClass parameter (in the [Config] section) and the @writer directive for specifying a module outside the module search path (e.g. a standalone module that is not part of an installed package)
  • sna2skool.py now correctly renders an empty block description as a dot (.) on a line of its own

3.3 (2013-01-08)

  • Added support to sna2skool.py for reading code execution maps produced by the Fuse, SpecEmu, Spud, Zero and Z80 emulators (to generate more accurate control files)
  • Increased the speed at which sna2skool.py generates control files
  • Added support to sna2skool.py for disassembling 128K SNA snapshots

3.2 (2012-11-01)

  • Added support to sna2skool.py for disassembling 128K Z80 snapshots and 16K, 48K and 128K SZX snapshots
  • Added the #LIST macro (for rendering lists of bulleted items in both HTML mode and ASM mode)
  • Added the @set ASM directive (for setting properties on the ASM writer)
  • Added trivia entries to jet_set_willy.ref
  • Annotated the source code remnants at 32768 and 37708 in manic_miner.ctl

3.1.4 (2012-10-11)

  • Added support to skool2ctl.py and skool2sft.py for DEFB and DEFM statements that contain both strings and bytes
  • skool2ctl.py now correctly processes lower case DEFB, DEFM, DEFS and DEFW statements
  • The length of a string (in a DEFB or DEFM statement) that contains one or more backslashes is now correctly calculated by skool2ctl.py and skool2sft.py
  • DEFB and DEFM statements that contain both strings and bytes are now correctly converted to lower case, upper case, decimal or hexadecimal (when using the -l, -u, -D and -H options of skool2asm.py and skool2html.py)
  • Operations involving (IX+n) or (IY+n) expressions are now correctly converted to lower case decimal or hexadecimal (when using the -l, -D and -H options of skool2asm.py and skool2html.py)

3.1.3 (2012-09-11)

  • The ‘Glossary’ page is formatted in the same way as the ‘Trivia’, ‘Bugs’, ‘Pokes’ and ‘Graphic glitches’ pages
  • When the link text of a #LINK macro is left blank, the link text of the page is substituted
  • The disassembler escapes backslashes and double quotes in DEFM statements (so that skool2asm.py no longer has to)
  • DEFB and DEFM statements that contain both strings and bytes are parsed correctly for the purpose of building a memory snapshot

3.1.2 (2012-08-01)

  • Added the #HTML macro (for rendering arbitrary text in HTML mode only)
  • Added support for distinguishing input values from output values in a routine’s register section (by using prefixes such as ‘Input:’ and ‘Output:’)
  • Added support for the InputRegisterTableHeader and OutputRegisterTableHeader parameters in the [Game] section of the ref file
  • Added the ‘default’ CSS class for HTML tables created by the #TABLE macro

3.1.1 (2012-07-17)

  • Enhanced the #UDGARRAY macro so that it accepts both horizontal and vertical steps in UDG address ranges
  • Added support for the Font and FontPath parameters in the [Paths] section of the ref file (for specifying font files used by CSS @font-face rules)
  • Added a Spectrum theme CSS file that uses the Spectrum font and colours: skoolkit-spectrum.css
  • Fixed skool2asm.py so that it escapes backslashes and double quotes in DEFM statements

3.1 (2012-06-19)

  • Dropped support for Python 2.5
  • Added documentation on extending SkoolKit
  • Added the @writer ASM directive (to specify the class to use for producing ASM output)
  • Added the #CHR macro (for rendering arbitrary unicode characters); removed support for the redundant #C macro accordingly
  • Added support for the #CALL, #REFS, #EREFS, #PUSHS, #POKES and #POPS macros in ASM mode
  • Added the -c option to skool2html.py (to simulate adding lines to the ref file)
  • Added a dark theme CSS file: skoolkit-dark.css

3.0.2 (2012-05-01)

  • Added room images and descriptions to manic_miner.ctl and jet_set_willy.ctl (based on reference material from Andrew Broad and J. G. Harston)
  • Fixed the bug that prevents the ‘Data tables and buffers’ section from appearing on the disassembly index page when the default DataTables link group is used

3.0.1 (2012-04-11)

  • Added support for creating GIF files (including transparent and animated GIFs)
  • Added support for creating animated PNGs in APNG format
  • Added support for transparency in PNG images (by using the PNGAlpha parameter in the [ImageWriter] section of the ref file)
  • Added an example control file: jet_set_willy.ctl
  • Fixed the bug in how images are cropped by the #FONT, #SCR, #UDG and #UDGARRAY macros when using non-zero X and Y parameters

3.0 (2012-03-20)

  • SkoolKit now works with Python 3.x
  • Added a native image creation library, which can be configured by using the [ImageWriter] section of the ref file; gd and PIL are no longer required or supported
  • Enhanced the #SCR macro so that graphic data and attribute bytes in places other than the display file and attribute file may be used to build a screenshot
  • Added image-cropping capabilities to the #FONT, #SCR, #UDG and #UDGARRAY macros