.. _supportedAssemblers: Supported assemblers ==================== If you want to use SkoolKit to generate an ASM version of your disassembly, you will need to use a supported assembler. At the time of writing, the assemblers listed below are known to work with the ASM format generated by `skool2asm.py`: * pasmo_ (v0.5.3) * SjASMPlus_ (v1.07-rc7) * z80asm, the assembler distributed with z88dk_ (v1.8) .. _pasmo: http://pasmo.speccy.org/ .. _SjASMPlus: http://sjasmplus.sourceforge.net/ .. _z88dk: http://www.z88dk.org/ The following sections give examples of how to use each of these assemblers to create binary (raw memory) files or tape files that can be used with an emulator. pasmo ----- First, create an ASM version of the disassembly:: $ skool2asm.py game.skool > game.asm Then use `pasmo` to create a binary file thus:: $ pasmo game.asm game.bin To create a TAP file from `game.bin`, use the :ref:`bin2tap.py` utility, included with SkoolKit:: $ bin2tap.py game.bin The resultant TAP file, `game.tap`, can then be loaded into an emulator. SjASMPlus --------- First, create an ASM version of the disassembly:: $ skool2asm.py game.skool > game.asm Then create a file called `game.sjasm` with the following contents:: ; SjASMPlus source file for game.asm device zxspectrum48 include game.asm savebin "game.bin",ORG,LENGTH replacing ``ORG`` and ``LENGTH`` with the origin address and the length of the assembled program. Now run `sjasmplus` on this source file:: $ sjasmplus game.sjasm and a binary file called `game.bin` will be created. To create a TAP file from `game.bin`, use the :ref:`bin2tap.py` utility, included with SkoolKit:: $ bin2tap.py game.bin The resultant TAP file, `game.tap`, can then be loaded into an emulator. z80asm (z88dk) -------------- First, create an ASM version of the disassembly:: $ skool2asm.py game.skool > game.asm Then use `z80asm` to create a binary file thus:: $ z80asm -rORG -b game.asm replacing ``ORG`` with the origin address (in hexadecimal notation) of the program. To create a TAP file from `game.bin`, use the :ref:`bin2tap.py` utility, included with SkoolKit:: $ bin2tap.py game.bin The resultant TAP file, `game.tap`, can then be loaded into an emulator.