Migrating from SkoolKit 9

SkoolKit 10 includes some changes that make it incompatible with SkoolKit 9. If you have developed a disassembly using SkoolKit 9 and find that the SkoolKit commands no longer work with your source files, or produce broken output, look through the following sections for tips on how to migrate your disassembly to SkoolKit 10.

#AUDIO

In SkoolKit 9, the #AUDIO macro could written in one of two ways, depending on whether code execution in a simulator is enabled (bit 2 of flags set):

#AUDIO[flags,offset](fname)[(delays)]
#AUDIO[flags,offset](fname)(start,stop[,execint,cmio])

This is not supported in SkoolKit 10. Instead, use the following unified syntax:

#AUDIOsim[,start,stop,execint,cmio,offset,...](fname)[(delays)]

Also in SkoolKit 9, #AUDIO would pass beeper delays through a moving average filter only when bit 3 of flags was set. In SkoolKit 10, beeper delays are always passed through a moving average filter.

#CALL

In SkoolKit 9, the #CALL macro could be written thus:

#CALL:method(args)

This is not supported in SkoolKit 10. Instead, use the following syntax:

#CALL(method(args))

#FONT

In SkoolKit 9, the #FONT macro could be written thus:

#FONT:(text)params[{CROP}][(fname)]

This is not supported in SkoolKit 10. Instead, use the following syntax:

#FONTparams[(text)][{CROP}][(fname)]

#UDGARRAY

In SkoolKit 9, the UDG specifications of a #UDGARRAY macro could be separated from the main parameters by a semicolon:

#UDGARRAYparams;SPEC1;SPEC2...

This is not supported in SkoolKit 10. Instead, the UDG specifications must be enclosed in parentheses:

#UDGARRAYparams(SPEC1;SPEC2...)...

In SkoolKit 9, the attribute address range specifications of a #UDGARRAY macro could be separated from the preceding UDG specifications by an @ symbol:

#UDGARRAYparams(SPEC1;SPEC2...)@ATTRS1;ATTRS2...

This is not supported in SkoolKit 10. Instead, the attribute address range specifications must be enclosed in square brackets:

#UDGARRAYparams(SPEC1;SPEC2...)[ATTRS1;ATTRS2...]...

#UDGARRAY*

The #UDGARRAY* macro is not supported in SkoolKit 10. Use the #FRAMES macro instead.

skoolkit9to10.py

The skoolkit9to10.py script may be used to convert a skool file, control file or ref file that is compatible with SkoolKit 9 into a file that will work with SkoolKit 10. For example, to convert game.skool:

$ skoolkit9to10.py game.skool > game10.skool