Back to Skool Data
Prev: 48456 Up: Map Next: 48640
48457: Graphic data for animatory states 0-79 (UDG byte 4/8)
Used by the routine at 24576.
48457 DEFB 000,000,000,064,064,090,028,004,006,002,012,042,000,012,000,042
48473 DEFB 034,000,004,000,031,032,000,000,000,092,255,042,000,128,005,015
48489 DEFB 004,192,248,160,042,020,072,000,007,095,128,128,002,003,071,224
48505 DEFB 252,000,015,230,000,000,092,255,000,015,000,002,000,127,162,000
48521 DEFB 000,092,127,048,000,075,255,000,004,176,248,002,120,082,156,009
48537 DEFB 192,007,224,198,156,098,006,032,004,016,202,098,000,000,127,128
48553 DEFB 000,007,000,248,000,003,000,095,192,000,005,004,062,000,000,050
48569 DEFB 016,000,000,255,026,000,000,000,103,005,000,240,160,026,001,064
48585 DEFB 000,000,007,000,252,027,254,000,144,078,095,000,128,004,005,224
48601 DEFB 248,255,015,070,000,000,095,016,057,063,194,186,248,168,001,225
48617 DEFB 000,003,068,128,095,000,242,000,003,000,255,079,192,255,127,036
48633 DEFB 153,042,000,239,015,255,042
Prev: 48456 Up: Map Next: 48640