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Routines |
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H | Character number of teacher looking for ERIC |
61595 | LD L,29 | Set bit 7 of byte 29 of the teacher's buffer, making him run |
61597 | SET 7,(HL) | |
61599 | LD L,0 | Byte 0 of the teacher's buffer holds his animatory state |
61601 | BIT 0,(HL) | Is the teacher midstride? |
61603 | JP NZ,25950 | Finish the stride if so |
61606 | LD L,29 | |
Now check whether a command list restart has been requested. This request will have been made for one of two reasons: the lesson in which the teacher started chasing ERIC has ended, and the next lesson has just begun (see 63309); or ERIC is now where he should be (see 61619 below). In either case, the chase is over.
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61608 | BIT 0,(HL) | Has the teacher's command list been marked for a restart? |
61610 | JP NZ,32399 | If so, do some post-chase cleanup, remove the address of this routine from bytes 9 and 10 of the teacher's buffer, and restart the command list |
61613 | CALL 32021 | Is ERIC where he should be? |
61616 | JP NZ,25944 | Continue the chase if not |
61619 | SET 0,(HL) | Otherwise set bit 0 of byte 29 of the teacher's buffer, indicating that the command list should be restarted |
61621 | JR 61608 | Restart the command list now that the chase is over |
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