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Pokes |
To make HAYLEY amenable to any number of kisses:
POKE 24401,0
In addition, to make HAYLEY do all of ERIC's lines for him on each kiss:
POKE 24417,0
To extend the range of the catapult from 13 to N:
POKE 30641,N
However, this doesn't extend the 'hit zone' of the pellet (the portion of its flight where it can hit something). To change the hit zone from the last 4 stages of its flight to the last M stages (M=N-6 is a good choice):
POKE 30388,M+1
Finally, to make the normally invulnerable ALBERT susceptible to pelleting:
POKE 30441,6
Before ERIC writes the bike combination on a blackboard, the bike is actually hiding at x-coordinate 224. To change the bike's initial x-coordinate from 224 to X (so that it's visible from the start of the game):
POKE 54049,X
Any choice of X in the range 0-189 will bring the bike into view.
No one ever opens the left study door in Back to Skool, but that's only because the character routing information leads everyone round it instead of through it; there is support built in to the game for opening the door, but it is never used. To bring the left study door into service, try the following POKEs, which change the routing information for characters going from certain starting points to the top floor of the boys' skool.
Modify the route for anyone on the top floor on the left side of the door and going to the other side of the door (e.g. from the Yellow Room to the top-floor window) so that they go through the door:
Modify the route for anyone on the top floor on the right side of the door and going to the other side of the door (e.g. from the head's study to the Revision Library) so that they go through the door:
Modify the route for anyone on the middle floor of the boys' skool near the window and going to anywhere on the top floor to the left of the door so that they first go up the stairs to the head's study:
Modify the route for anyone on the assembly hall stage going to anywhere on the top floor to the left of the door so that they first go up the stairs towards the middle-floor window:
To enable ERIC to walk through specific doors:
POKE 28336,24 (left study door)
POKE 28343,24 (right study door)
POKE 28387,24 (Science Lab storeroom door)
POKE 28408,24 (skool door)
POKE 28415,24 (skool gate)
To enable ERIC to walk through any wall or door (or ALBERT):
POKE 28315,24
POKE 28316,31
And ride the bike through any wall or door (or ALBERT):
POKE 28672,167
POKE 28673,201
But now when ERIC walks or rides the bike through the far left wall in the boys' skool or the far right wall in the girls' skool, you lose sight of him. To make the screen scroll however far left or right ERIC goes (and therefore reveal the "no man's land" between the two skools):
But this also reveals a limitation of the routine at 24880: the SRB is not updated correctly when the leftmost column of the skool on screen is 232, 240 or 248. To fix this:
POKE 24893,47
POKE 24894,131
POKE 24896,0
POKE 24897,254
POKE 24899,63
POKE 24902,2
POKE 24904,47
Now you may notice that some of the little boys stop moving as ERIC approaches the far left wall of the boys' skool. This is because the routine at 25296 does not move certain minor characters depending on which part of the play area is visible.