![]() |
Routines |
Prev: 30555 | Up: Map | Next: 30662 |
H | 206 (BOY WANDER) |
30643 | CALL 25012 | Update SRB for BOY WANDER's current animatory state |
30646 | DEC A | A=26 or 154: BOY WANDER lowering arm |
This entry point is used by the routine at 30739 with H=207 (ANGELFACE) or H=210 (ERIC):
|
||
30647 | CALL 30534 | Update SRB for the character's new animatory state and return to 30650 (below) next time if dealing with BOY WANDER or ANGELFACE |
This entry point is used by the routine at 24328 with H=209 (HAYLEY):
|
||
30650 | CALL 25012 | Update SRB for the character's current animatory state and location |
This entry point is used by the routine at 24348 with H=209 (HAYLEY):
|
||
30653 | LD L,20 | Byte 20 of the character's buffer holds the animatory state of the character that was saved before this action (firing/hitting/kissing) started |
30655 | LD A,(HL) | Pick this up in A so it can be restored |
30656 | CALL 30534 | Update SRB for the character's new animatory state and return to 30659 (below) next time |
30659 | JP 25492 | Remove the address of this instruction from bytes 17 and 18 of the character's buffer, thus relinquishing control |
Prev: 30555 | Up: Map | Next: 30662 |