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Routines |
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H | 172 (ERIC), 168 (ANGELFACE) or 167 (BOY WANDER) |
28304 | LD L,98 | Byte 98 of a character's buffer holds his x-coordinate |
28306 | LD E,(HL) | Pick this up in E |
28307 | DEC L | L=97 |
28308 | LD D,(HL) | D=character's y-coordinate |
28309 | DEC L | L=96 |
This entry point is used by the routines at 30636 and 30890.
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28310 | CALL 26184 | Is the character on a staircase? |
28313 | RET Z | Return if not |
The character is on a staircase. Which floor is he nearest?
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28314 | LD D,155 | 155=top floor |
28316 | CP 158 | Is the character nearest the top floor? |
28318 | RET C | Return if so |
28319 | LD D,162 | 162=middle floor |
28321 | CP 165 | Is the character nearest the middle floor? |
28323 | RET C | Return if so |
28324 | LD D,169 | 169=bottom floor |
28326 | RET |
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