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Routines |
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27090 | CALL 24993 | A=random number | |||||||
27093 | AND 6 | A=202, 204, 206 or 208 | |||||||
27095 | ADD A,202 | ||||||||
27097 | LD E,A | Point DE at one of the four skool locations in the table at 27082 | |||||||
27098 | LD D,105 | ||||||||
27100 | EX DE,HL | Pick up the coordinates of the skool location in A and D | |||||||
27101 | LD A,(HL) | ||||||||
27102 | INC L | ||||||||
27103 | LD H,(HL) | ||||||||
27104 | EX DE,HL | ||||||||
27105 | LD L,101 | Place the coordinates of the skool location into bytes 101 and 102 of the character's buffer to make it his next destination | |||||||
27107 | LD (HL),A | ||||||||
27108 | INC L | ||||||||
27109 | LD (HL),D | ||||||||
27110 | RET |
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