Skool Daze Glossary
Term Description
Animatory state Number denoting one of the phases of animation of a character's sprite
Character buffer Buffer containing data on the current state of a character
Command list List of commands used to control a character during a lesson
Continual subcommand One of various character-controlling command routines whose address is stored in bytes 124 and 125 of a character's buffer; the command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 25126)
Interruptible subcommand One of various character-controlling command routines whose address is stored in bytes 105 and 106 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 25126)
Midstride Of a character: in phase 2 or 4 of the walking animation (e.g. see animatory state 1)
Primary command One of various character-controlling command routines whose address is stored in bytes 99 and 100 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 25126)
SRB Screen refresh buffer at 32524
Uninterruptible subcommand One of various character-controlling command routines whose address is stored in bytes 111 and 112 of a character's buffer; if present, the command is executed each time the character is moved, and overrides any other command (see 25126)