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Routines |
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Used by many routines. Updates the screen refresh buffer (SRB) for a character's current animatory state and location. Returns with the character's current coordinates in DE and animatory state in A.
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25012 | LD L,2 | Point HL at byte 2 of the character's buffer | |||||||
25014 | LD D,(HL) | D=character's y-coordinate (0-17) | |||||||
25015 | DEC L | L=1 | |||||||
25016 | LD E,(HL) | E=character's x-coordinate (0-189) | |||||||
25017 | DEC L | L=0 | |||||||
25018 | LD C,(HL) | C=character's animatory state | |||||||
25019 | PUSH DE | Save the character's coordinates briefly | |||||||
25020 | CALL 24888 | Set the appropriate bits in the SRB for the character's current animatory state and location | |||||||
25023 | POP DE | Restore the character's coordinates to DE | |||||||
25024 | LD A,(HL) | A=character's animatory state | |||||||
25025 | RET |
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