![]() |
Routines |
Prev: 64316 | Up: Map |
|
|||||||
64416 | LD HL,32755 | 32755 holds ERIC's main action timer | |||||
64419 | DEC (HL) | Is it time to deal with ERIC yet? | |||||
64420 | RET NZ | Return if not | |||||
64421 | EX DE,HL | ||||||
64422 | LD HL,53762 | Point HL at byte 2 of ERIC's buffer | |||||
64425 | INC (HL) | Increment ERIC's y-coordinate temporarily (for testing purposes) | |||||
64426 | CALL 30543 | Has ERIC reached the floor yet? | |||||
64429 | JR NZ,64452 | Jump if not | |||||
64431 | CP 17 | 17=y-coordinate of the bottom floor | |||||
64433 | DEC HL | Point HL at byte 1 of ERIC's buffer | |||||
64434 | JR Z,64441 | Jump if ERIC has landed on the bottom floor | |||||
64436 | LD A,(HL) | A=ERIC's x-coordinate | |||||
64437 | CP 95 | 95=x-coordinate of the rightmost end of the boys' skool | |||||
64439 | JR NC,64451 | Jump if ERIC is outside the boys' skool (and therefore cannot land on the top or middle floors) | |||||
64441 | EX DE,HL | Reset all of ERIC's status flags at 32749 and 32763, indicating that ERIC has landed safely | |||||
64442 | LD L,237 | ||||||
64444 | LD (HL),0 | ||||||
64446 | LD L,251 | ||||||
64448 | LD (HL),0 | ||||||
64450 | EX DE,HL | ||||||
64451 | INC L | L=2 | |||||
64452 | DEC (HL) | Restore ERIC's y-coordinate (we've finished testing) | |||||
64453 | CALL 25012 | Update the SRB for ERIC's current animatory state and location | |||||
64456 | INC D | Increment ERIC's y-coordinate (i.e. make him drop one level) | |||||
64457 | JP 62231 | Update ERIC's location, update the SRB, and reset ERIC's main action timer at 32755 to 6 |
Prev: 64316 | Up: Map |