DE | Coordinates of point in front of character |
H | Character number (183-214) |
30292 | E5 | PUSH HL | |
30293 | 21F47F | LD HL,32756 | Doors flags |
30296 | 7B | LD A,E | |
30297 | FEBE | CP 190 | 190: Far wall of girls' skool |
30299 | 3022 | JR NC,30335 | Jump if the character's facing this |
30301 | 7A | LD A,D | A=character's y-coordinate |
30302 | FE05 | CP 5 | Is the character on the top floor (or just below it)? |
30304 | 3020 | JR NC,30338 | Jump if not |
30306 | 7B | LD A,E | |
30307 | FE9F | CP 159 | 159: Left wall of girls' skool |
30309 | 2818 | JR Z,30335 | Jump if the character's facing this |
30311 | 1601 | LD D,1 | Set bit 0: left study door |
30313 | FE48 | CP 72 | 72: Left study door |
30315 | 280E | JR Z,30331 | Jump if the character's facing this |
30317 | 14 | INC D | Set bit 1: right study door |
30318 | FE54 | CP 84 | 84: Right study door |
30320 | 2809 | JR Z,30331 | Jump if the character's facing this |
30322 | 1640 | LD D,64 | Set bit 6: top floor window |
30324 | FE5C | CP 92 | 92: Top floor window in boys' skool |
30326 | 2803 | JR Z,30331 | Jump if the character's facing this |
30328 | A7 | AND A | Clear carry: no obstacles ahead |
30329 | E1 | POP HL | |
30330 | C9 | RET | Return with the carry flag reset |
30331 | 7A | LD A,D | Bit set in A corresponds to door/window on top floor |
30332 | A6 | AND (HL) | Is this door/window open? |
30333 | 20FA | JR NZ,30329 | Jump if so |
30335 | 37 | SCF | Set carry: no admittance |
30336 | E1 | POP HL | |
30337 | C9 | RET | Return with the carry flag set |
30338 | FE0C | CP 12 | |
30340 | 7B | LD A,E | |
30341 | 3017 | JR NC,30366 | Jump if the character's on the bottom floor (or just above it) |
30343 | FE9F | CP 159 | 159: Left wall of girls' skool |
30345 | 28F4 | JR Z,30335 | Jump if the character's facing this |
30347 | FE3E | CP 62 | 62: Far wall of science lab storeroom |
30349 | 28F0 | JR Z,30335 | Jump if character's facing this |
30351 | FE35 | CP 53 | 53: Science lab storeroom door |
30353 | 1604 | LD D,4 | Set bit 2: science lab storeroom door |
30355 | 28E6 | JR Z,30331 | Jump if the character's facing this |
30357 | 1680 | LD D,128 | Set bit 7: middle floor window in boys' skool |
30359 | FE5E | CP 94 | 94: Middle floor window in boys' skool |
30361 | 28E0 | JR Z,30331 | Jump if character's facing this |
30363 | A7 | AND A | Clear carry: no obstacles ahead |
30364 | E1 | POP HL | |
30365 | C9 | RET | |
30366 | 1608 | LD D,8 | Set bit 3: boys' skool door |
30368 | FE5E | CP 94 | 94: Boys' skool door |
30370 | 28D7 | JR Z,30331 | Jump if character's facing this |
30372 | 1610 | LD D,16 | Set bit 4: skool gate |
30374 | FE85 | CP 133 | 133: Skool gate |
30376 | 28D1 | JR Z,30331 | Jump if the character's facing this |
30378 | 18EF | JR 30363 | Otherwise it's all clear |