H | Number of character knocked out of chair |
26239 | 2E13 | LD L,19 | |
26241 | 35 | DEC (HL) | Is it time for the character to get up off the floor yet? |
26242 | C0 | RET NZ | Return if not |
26243 | 2E11 | LD L,17 | Replace the address of this routine in bytes 17 and 18 of the character's buffer with that of the routine at 26263 |
26245 | 3697 | LD (HL),151 | |
26247 | CDB461 | CALL 25012 | Update SRB for character's current animatory state and location |
26250 | E6F8 | AND 248 | |
26252 | 4F | LD C,A | |
26253 | 7C | LD A,H | |
26254 | FED0 | CP 208 | Is this EINSTEIN? |
26256 | 2801 | JR Z,26259 | Jump if so |
26258 | 1D | DEC E | Everyone but EINSTEIN will try the seat in front |
26259 | 79 | LD A,C | A=animatory state of character standing up |
26260 | C33061 | JP 24880 | Update SRB for character's new animatory state and location |