24263 | CD506E | CALL 28240 | Is ERIC on a staircase? |
24266 | D8 | RET C | Return if so |
24267 | 3E08 | LD A,8 | 8: ERIC hitting (raising fist) |
24269 | CDB75E | CALL 24247 | Adjust ERIC's animatory state, update SRB, and return to 24272 when it's time to deal with ERIC again |
24272 | 2100D2 | LD HL,53760 | HL points to the first byte of ERIC's buffer |
24275 | 7E | LD A,(HL) | Pick up ERIC's animatory state |
24276 | 0F | RRCA | |
24277 | D22078 | JP NC,30752 | Jump if ERIC's animatory state is 8/136 (raising fist) |
24280 | 3E61 | LD A,97 | Message no. 97: DON'T HIT YOUR MATES |
24282 | CD98F8 | CALL 63640 | Make a teacher give lines if necessary |
24285 | 3E08 | LD A,8 | 8: ERIC hitting (lowering fist) |
24287 | CDB75E | CALL 24247 | Adjust ERIC's animatory state, update SRB, and return to 24290 when it's time to deal with ERIC again |
24290 | AF | XOR A | A=0: animatory state of ERIC standing (finished firing, hitting or kissing) |
24291 | C3755D | JP 23925 |