H | 204 (MISS TAKE) or 205 (ALBERT) |
ID | Door | Tables of A&P |
8 | Boys' skool door | 76, 78 |
16 | Skool gate | 76, 78 |
32 | Drinks cabinet door | 22, 24 26, 28 |
0 | Close it |
1 | Open it |
29052 | 2E03 | LD L,3 | Replace the address of this routine in bytes 3 and 4 of the character's buffer with that of 29061 (below) |
29054 | 3685 | LD (HL),133 | |
29056 | 2E13 | LD L,19 | Copy the door identifier and open/close parameter from the table of A&P into bytes 19 and 20 of the character's buffer |
29058 | CD6462 | CALL 25188 | |
29061 | 2E13 | LD L,19 | |
29063 | 7E | LD A,(HL) | A=door identifier |
29064 | FE08 | CP 8 | Is it the boys' skool door? |
29066 | 2021 | JR NZ,29101 | Jump if not |
29068 | 3A01D3 | LD A,(54017) | A=x-coordinate of bike |
29071 | FE5E | CP 94 | 94: Is the bike in the boys' skool? |
29073 | 380C | JR C,29087 | Jump if so |
29075 | 116011 | LD DE,4448 | D=17, E=96 |
29078 | BB | CP E | |
29079 | 3A00D3 | LD A,(54016) | A=bike's animatory state |
29082 | DC8067 | CALL C,26496 | Move the bike if it's blocking the boys' skool door or the skool gate |
29085 | 26CD | LD H,205 | 205=ALBERT |
29087 | 2E04 | LD L,4 | Remove the address of this routine from bytes 3 and 4 of the character's buffer |
29089 | 3600 | LD (HL),0 | |
29091 | C3A870 | JP 28840 | Open or close the door |