H | Character number (183-214) |
31969 | 2E06 | LD L,6 | Collect the next two bytes from the table of A&P and place them in bytes 6 and 7 of the character's buffer |
31971 | CD6462 | CALL 25188 | |
31974 | 2E07 | LD L,7 | Decrease the walkings-up-and-down counter at byte 7 of the character's buffer |
31976 | 35 | DEC (HL) | |
31977 | 200E | JR NZ,31993 | Jump forward to check for the time/event if the character has not yet performed the maximum number of walkings-up-and-down |
31979 | 34 | INC (HL) | Set (HL) back to 1 to ensure that we return to this execution path next time |
31980 | 2E05 | LD L,5 | Byte 5 holds the x-coordinate of the walkabout origin |
31982 | CDB47C | CALL 31924 | Return the character to the walkabout origin if he's not already there |
31985 | D28C63 | JP NC,25484 | Move to the next instruction in the table of A&P if the specified time has arrived and the character is ready to respond to it |
31988 | CD9F63 | CALL 25503 | Otherwise send the character off to another walkabout destination via the routine at 25581, and return to the instruction at 31991 (below) when done |
31991 | 18ED | JR 31974 | |
31993 | CDAB7C | CALL 31915 | Has the specified time arrived, and is the character ready to respond to it? |
31996 | 18F3 | JR 31985 |