24296 | CD4FE2 | CALL 57935 | Give up right now if the catapult pellet's buffer is already in use |
24299 | 3E0A | LD A,10 | 10: animatory state of ERIC raising arm to fire catapult |
24301 | CDB75E | CALL 24247 | Adjust ERIC's animatory state, update SRB, and return to 24304 when it's time to deal with ERIC again |
24304 | 3E02 | LD A,2 | Message number 2: NO CATAPULTS |
24306 | CD98F8 | CALL 63640 | Make any teachers nearby give ERIC lines |
24309 | 3E0B | LD A,11 | 11: animatory state of ERIC firing catapult |
24311 | CDB75E | CALL 24247 | Adjust ERIC's animatory state, update SRB, and return to 24314 when it's time to deal with ERIC again |
24314 | 06D6 | LD B,214 | 214: ERIC's catapult pellet |
24316 | CD75F9 | CALL 63861 | Prepare the pellet's buffer and make an "ERIC has fired" sound effect |
24319 | 3E0B | LD A,11 | 11: animatory state of ERIC firing catapult |
24321 | CDB75E | CALL 24247 | Adjust ERIC's animatory state, update SRB, and return to 24324 when it's time to deal with ERIC again |
24324 | 3E0A | LD A,10 | 10: animatory state of ERIC raising arm to fire catapult |
24326 | 18D9 | JR 24289 | This is a bug. It should be: JR 24287 |