H | Pellet's character number |
30229 | CDFD75 | CALL 30205 | Has pellet hit a cup? |
30232 | C0 | RET NZ | Return with zero flag reset if not |
30233 | 3AEB7F | LD A,(32747) | Pick up inventory flags |
30236 | CB4F | BIT 1,A | Has ERIC got the storeroom key? |
30238 | 2816 | JR Z,30262 | Jump if not |
30240 | 3A01D4 | LD A,(54273) | A=frog's x-coordinate |
30243 | 3C | INC A | |
30244 | BB | CP E | Does the frog's x-coordinate match that of the cup in the girls' skool? |
30245 | 200F | JR NZ,30262 | Jump if not |
30247 | 3A02D4 | LD A,(54274) | A=frog's y-coordinate |
30250 | FE0B | CP 11 | Was the frog in the cup in the girls' skool? |
30252 | 2008 | JR NZ,30262 | Jump if not |
30254 | E5 | PUSH HL | |
30255 | 215478 | LD HL,30804 | Place the address of the routine at 30804 into bytes 17 and 18 of the frog's buffer |
30258 | 2211D4 | LD (54289),HL | |
30261 | E1 | POP HL | |
30262 | 3AFF7F | LD A,(32767) | A=column of play area at far left of screen |
30265 | 47 | LD B,A | |
30266 | 7B | LD A,E | |
30267 | 90 | SUB B | |
30268 | D8 | RET C | Return if the cup was off-screen (to the left) |
30269 | FE20 | CP 32 | |
30271 | D0 | RET NC | Return if the cup was off-screen (to the right) |
30272 | C6C0 | ADD A,192 | |
30274 | 5F | LD E,A | Point DE at the attribute file byte for the cup |
30275 | 1659 | LD D,89 | |
30277 | 1A | LD A,(DE) | Pick up the attribute byte |
30278 | FE28 | CP 40 | Did the cup contain water? |
30280 | 2003 | JR NZ,30285 | Jump if not |
30282 | 3E1F | LD A,31 | 31: Drop of water |
30284 | C9 | RET | Return with zero flag set |
30285 | FE58 | CP 88 | Did the cup contain sherry? |
30287 | C0 | RET NZ | Return if not |
30288 | 3E9F | LD A,159 | 159: Drop of sherry |
30290 | C9 | RET | Return with zero flag set |