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Data |
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Used by the routine at 35068.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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61696 | DEFB 0,0,0,0,0,12,2,170 | Room layout | ||||||
61704 | DEFB 0,0,0,0,0,0,2,170 | |||||||
61712 | DEFB 85,64,0,0,0,0,2,170 | |||||||
61720 | DEFB 0,0,0,0,0,0,0,42 | |||||||
61728 | DEFB 0,0,0,0,0,0,0,42 | |||||||
61736 | DEFB 170,168,0,65,0,21,86,170 | |||||||
61744 | DEFB 170,0,0,0,0,0,0,42 | |||||||
61752 | DEFB 170,0,0,0,0,0,0,42 | |||||||
61760 | DEFB 170,168,0,65,0,85,86,170 | |||||||
61768 | DEFB 160,0,0,0,0,0,0,42 | |||||||
61776 | DEFB 160,0,0,0,0,0,0,42 | |||||||
61784 | DEFB 170,168,0,65,1,85,85,85 | |||||||
61792 | DEFB 170,0,0,195,3,0,0,0 | |||||||
61800 | DEFB 170,0,0,0,0,0,10,170 | |||||||
61808 | DEFB 170,168,0,0,0,0,42,170 | |||||||
61816 | DEFB 170,170,170,170,170,170,170,170 | |||||||
The next 32 bytes are copied to 32896 and specify the room name.
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61824 | DEFM " The Wine Cellar " | Room name | ||||||
61856 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||
61865 | DEFB 66,255,24,231,16,199,56,0,0 | Floor | ||||||
61874 | DEFB 41,10,65,40,5,160,20,130,80 | Wall | ||||||
61883 | DEFB 70,36,36,36,90,219,189,195,126 | Nasty | ||||||
61892 | DEFB 7,3,3,13,14,53,58,213,234 | Ramp | ||||||
61901 | DEFB 13,170,85,170,85,170,85,170,85 | Conveyor | ||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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61910 | DEFB 1 | Direction (right) | ||||||
61911 | DEFW 24475 | Location in the attribute buffer at 24064: (12,27) | ||||||
61913 | DEFB 5 | Length | ||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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61914 | DEFB 1 | Direction (up to the right) | ||||||
61915 | DEFW 24536 | Location in the attribute buffer at 24064: (14,24) | ||||||
61917 | DEFB 3 | Length | ||||||
The next byte is copied to 32990 and specifies the border colour.
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61918 | DEFB 4 | Border colour | ||||||
The next two bytes are copied to 32991, but are not used.
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61919 | DEFB 0,0 | Unused | ||||||
The next eight bytes are copied to 32993 and define the item graphic.
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61921 | DEFB 0,25,249,31,0,25,255,31 | Item graphic | ||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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61929 | DEFB 51 | Room to the left (Tool Shed) | ||||||
61930 | DEFB 19 | Room to the right (The Forgotten Abbey) | ||||||
61931 | DEFB 52 | Room above (Back Stairway) | ||||||
61932 | DEFB 0 | Room below (The Off Licence) | ||||||
The next three bytes are copied to 33005, but are not used.
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61933 | DEFB 0,0,0 | Unused | ||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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61936 | DEFB 52,16 | Guardian no. 52 (horizontal), base sprite 0, initial x=16 (41376) | ||||||
61938 | DEFB 64,25 | Guardian no. 64 (horizontal), base sprite 0, initial x=25 (41472) | ||||||
61940 | DEFB 65,9 | Guardian no. 65 (horizontal), base sprite 0, initial x=9 (41480) | ||||||
61942 | DEFB 66,19 | Guardian no. 66 (horizontal), base sprite 0, initial x=19 (41488) | ||||||
61944 | DEFB 255,0 | Terminator (41976) | ||||||
61946 | DEFB 0,0 | Nothing (40960) | ||||||
61948 | DEFB 0,0 | Nothing (40960) | ||||||
61950 | DEFB 0,0 | Nothing (40960) |
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