![]() |
Routines |
Prev: 38528 | Up: Map |
|
|||||||||||
38545 | LD H,7 | Point HL at the bitmap for the character (in the ROM) | |||||||||
38547 | LD L,A | ||||||||||
38548 | SET 7,L | ||||||||||
38550 | ADD HL,HL | ||||||||||
38551 | ADD HL,HL | ||||||||||
38552 | ADD HL,HL | ||||||||||
38553 | LD B,8 | There are eight pixel rows in a character bitmap | |||||||||
This entry point is used by the routine at 34762 to draw a triangle UDG on the title screen, and by the routine at 37841 to draw an item in the current room.
|
|||||||||||
38555 | LD A,(HL) | Copy the character bitmap (or triangle UDG, or item graphic) to the screen (or screen buffer) | |||||||||
38556 | LD (DE),A | ||||||||||
38557 | INC HL | ||||||||||
38558 | INC D | ||||||||||
38559 | DJNZ 38555 | ||||||||||
38561 | RET |
Prev: 38528 | Up: Map |