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Data |
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Used by the routine at 35068.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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57088 | DEFB 0,0,0,0,0,0,0,0 | Room layout | |||||||
57096 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57104 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57112 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57120 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57128 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57136 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57144 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57152 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57160 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57168 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57176 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
57184 | DEFB 170,85,85,85,85,85,84,170 | ||||||||
57192 | DEFB 170,85,85,85,85,85,82,170 | ||||||||
57200 | DEFB 170,85,85,85,85,85,74,170 | ||||||||
57208 | DEFB 170,170,170,170,170,170,170,170 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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57216 | DEFM " Swimming Pool " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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57248 | DEFB 7,0,0,0,0,0,0,0,0 | Background | |||||||
57257 | DEFB 41,0,0,0,0,0,0,0,0 | Floor | |||||||
57266 | DEFB 58,68,68,187,68,68,68,187,68 | Wall | |||||||
57275 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | |||||||
57284 | DEFB 47,3,3,15,15,63,63,255,255 | Ramp | |||||||
57293 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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57302 | DEFB 0 | Direction (left) | |||||||
57303 | DEFW 0 | Location in the attribute buffer at 24064: (0,0) | |||||||
57305 | DEFB 0 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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57306 | DEFB 1 | Direction (up to the right) | |||||||
57307 | DEFW 24537 | Location in the attribute buffer at 24064: (14,25) | |||||||
57309 | DEFB 3 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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57310 | DEFB 2 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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57311 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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57313 | DEFB 112,32,32,80,80,136,136,136 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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57321 | DEFB 54 | Room to the left (West Wing) | |||||||
57322 | DEFB 30 | Room to the right (The Banyan Tree) | |||||||
57323 | DEFB 37 | Room above (Orangery) | |||||||
57324 | DEFB 0 | Room below (The Off Licence) | |||||||
The next three bytes are copied to 33005, but are not used.
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57325 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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57328 | DEFB 78,12 | Guardian no. 78 (horizontal), base sprite 0, initial x=12 (41584) | |||||||
57330 | DEFB 1,16 | Rope at x=16 (40968) | |||||||
57332 | DEFB 255,0 | Terminator (41976) | |||||||
57334 | DEFB 0,0 | Nothing (40960) | |||||||
57336 | DEFB 0,0 | Nothing (40960) | |||||||
57338 | DEFB 0,0 | Nothing (40960) | |||||||
57340 | DEFB 0,0 | Nothing (40960) | |||||||
57342 | DEFB 0,0 | Nothing (40960) |
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