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Data |
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Used by the routine at 35068.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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50944 | DEFB 0,0,0,0,0,0,0,0 | Room layout | |||||||
50952 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
50960 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
50968 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
50976 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
50984 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
50992 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
51000 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
51008 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
51016 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
51024 | DEFB 0,0,0,0,240,0,0,0 | ||||||||
51032 | DEFB 0,0,0,1,84,0,0,0 | ||||||||
51040 | DEFB 0,0,0,5,84,0,0,0 | ||||||||
51048 | DEFB 170,170,170,169,84,0,0,0 | ||||||||
51056 | DEFB 0,0,0,5,80,0,0,0 | ||||||||
51064 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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51072 | DEFM " Cuckoo's Nest " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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51104 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
51113 | DEFB 4,4,3,201,216,48,54,35,1 | Floor | |||||||
51122 | DEFB 22,255,96,14,240,3,60,199,56 | Wall | |||||||
51131 | DEFB 6,194,52,11,68,136,11,48,8 | Nasty | |||||||
51140 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp | |||||||
51149 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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51158 | DEFB 0 | Direction (left) | |||||||
51159 | DEFW 0 | Location in the attribute buffer at 24064: (0,0) | |||||||
51161 | DEFB 0 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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51162 | DEFB 1 | Direction (up to the right) | |||||||
51163 | DEFW 24461 | Location in the attribute buffer at 24064: (12,13) | |||||||
51165 | DEFB 2 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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51166 | DEFB 1 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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51167 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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51169 | DEFB 32,24,169,219,126,126,60,90 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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51177 | DEFB 8 | Room to the left (Inside the MegaTrunk) | |||||||
51178 | DEFB 0 | Room to the right (The Off Licence) | |||||||
51179 | DEFB 0 | Room above (The Off Licence) | |||||||
51180 | DEFB 2 | Room below (Under the MegaTree) | |||||||
The next three bytes are copied to 33005, but are not used.
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51181 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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51184 | DEFB 39,144 | Guardian no. 39 (horizontal), base sprite 4, initial x=16 (41272) | |||||||
51186 | DEFB 111,5 | Guardian no. 111 (horizontal), base sprite 0, initial x=5 (41848) | |||||||
51188 | DEFB 60,164 | Arrow flying left to right at pixel y-coordinate 82 (41440) | |||||||
51190 | DEFB 255,0 | Terminator (41976) | |||||||
51192 | DEFB 0,0 | Nothing (40960) | |||||||
51194 | DEFB 0,0 | Nothing (40960) | |||||||
51196 | DEFB 0,0 | Nothing (40960) | |||||||
51198 | DEFB 0,0 | Nothing (40960) |
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