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Data |
Prev: 55552 | Up: Map |
Used by the routine at 35068.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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55808 | DEFB 160,0,10,0,0,0,0,0 | Room layout | |||||||
55816 | DEFB 160,0,10,0,0,0,0,0 | ||||||||
55824 | DEFB 160,0,10,0,0,0,0,0 | ||||||||
55832 | DEFB 160,0,10,0,0,0,0,0 | ||||||||
55840 | DEFB 160,0,26,0,0,0,0,0 | ||||||||
55848 | DEFB 160,4,10,0,0,0,0,0 | ||||||||
55856 | DEFB 160,0,10,0,0,0,0,0 | ||||||||
55864 | DEFB 164,0,10,0,0,0,0,0 | ||||||||
55872 | DEFB 160,4,0,0,0,0,0,0 | ||||||||
55880 | DEFB 160,0,0,0,0,0,0,0 | ||||||||
55888 | DEFB 160,0,26,0,0,0,0,0 | ||||||||
55896 | DEFB 160,16,10,0,0,0,0,0 | ||||||||
55904 | DEFB 160,0,10,0,0,0,0,0 | ||||||||
55912 | DEFB 160,4,10,0,0,0,0,0 | ||||||||
55920 | DEFB 160,0,26,0,0,0,0,0 | ||||||||
55928 | DEFB 160,64,10,0,0,0,0,0 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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55936 | DEFM " East Wall Base " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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55968 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
55977 | DEFB 5,91,164,164,85,10,0,0,0 | Floor | |||||||
55986 | DEFB 38,89,37,38,217,41,214,84,150 | Wall | |||||||
55995 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | |||||||
56004 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | |||||||
56013 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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56022 | DEFB 0 | Direction (left) | |||||||
56023 | DEFW 0 | Location in the attribute buffer at 24064: (0,0) | |||||||
56025 | DEFB 0 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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56026 | DEFB 0 | Direction (up to the left) | |||||||
56027 | DEFW 0 | Location in the attribute buffer at 24064: (0,0) | |||||||
56029 | DEFB 0 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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56030 | DEFB 5 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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56031 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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56033 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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56041 | DEFB 27 | Room to the left (The Chapel) | |||||||
56042 | DEFB 0 | Room to the right (The Off Licence) | |||||||
56043 | DEFB 32 | Room above (Halfway up the East Wall) | |||||||
56044 | DEFB 20 | Room below (Ballroom East) | |||||||
The next three bytes are copied to 33005, but are not used.
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56045 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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56048 | DEFB 96,3 | Guardian no. 96 (vertical), base sprite 0, x=3 (41728) | |||||||
56050 | DEFB 45,39 | Guardian no. 45 (vertical), base sprite 1, x=7 (41320) | |||||||
56052 | DEFB 255,0 | Terminator (41976) | |||||||
56054 | DEFB 0,0 | Nothing (40960) | |||||||
56056 | DEFB 0,0 | Nothing (40960) | |||||||
56058 | DEFB 0,0 | Nothing (40960) | |||||||
56060 | DEFB 0,0 | Nothing (40960) | |||||||
56062 | DEFB 0,0 | Nothing (40960) |
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