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Data |
Prev: 40627 | Up: Map |
Used by the routine at 35068.
The following (empty) entity definition (0) is copied into the entity buffer at 33024 for any entity specification whose first byte is zero.
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40960 | DEFB 0,0,0,0,0,0,0,0 | ||||||
The following entity definition (1) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
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40968 | DEFB %00000011 | Rope (bits 0-2), initially swinging right to left (bit 7) | |||||
40969 | DEFB 34 | Initial animation frame index | |||||
40970 | DEFB 0 | Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition) | |||||
40971 | DEFB 0 | Unused | |||||
40972 | DEFB 32 | Length | |||||
40973 | DEFB 0 | Unused | |||||
40974 | DEFB 131 | Unused | |||||
40975 | DEFB 54 | Animation frame at which the rope changes direction | |||||
The following entity definition (2) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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40976 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
40977 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
40978 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
40979 | DEFB 128 | Initial pixel y-coordinate: 64 | |||||
40980 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
40981 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
40982 | DEFB 80 | Minimum pixel y-coordinate: 40 | |||||
40983 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (3) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
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40984 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
40985 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | |||||
40986 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
40987 | DEFB 160 | Initial pixel y-coordinate: 80 | |||||
40988 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
40989 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
40990 | DEFB 88 | Minimum pixel y-coordinate: 44 | |||||
40991 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (4) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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40992 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
40993 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
40994 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
40995 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
40996 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | |||||
40997 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
40998 | DEFB 96 | Minimum pixel y-coordinate: 48 | |||||
40999 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (5) is used in I'm sure I've seen this before.. and Up on the Battlements.
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41000 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41001 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41002 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41003 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41004 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down) | |||||
41005 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
41006 | DEFB 64 | Minimum pixel y-coordinate: 32 | |||||
41007 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (6) is used in At the Foot of the MegaTree.
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41008 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41009 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41010 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41011 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41012 | DEFB 10 | Initial pixel y-coordinate increment: 5 (moving down) | |||||
41013 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
41014 | DEFB 64 | Minimum pixel y-coordinate: 32 | |||||
41015 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (7) is used in At the Foot of the MegaTree and Above the West Bedroom.
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41016 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41017 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41018 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41019 | DEFB 100 | Initial pixel y-coordinate: 50 | |||||
41020 | DEFB 244 | Initial pixel y-coordinate increment: -6 (moving up) | |||||
41021 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
41022 | DEFB 32 | Minimum pixel y-coordinate: 16 | |||||
41023 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
The following entity definition (8) is used in At the Foot of the MegaTree.
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41024 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41025 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41026 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41027 | DEFB 128 | Initial pixel y-coordinate: 64 | |||||
41028 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | |||||
41029 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
41030 | DEFB 38 | Minimum pixel y-coordinate: 19 | |||||
41031 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (9) is used in Inside the MegaTrunk and On a Branch Over the Drive.
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41032 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41033 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41034 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41035 | DEFB 160 | Initial pixel y-coordinate: 80 | |||||
41036 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41037 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
41038 | DEFB 128 | Minimum pixel y-coordinate: 64 | |||||
41039 | DEFB 224 | Maximum pixel y-coordinate: 112 | |||||
The following entity definition (10) is used in The Off Licence.
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41040 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41041 | DEFB %01101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41042 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41043 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
41044 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | |||||
41045 | DEFB 190 | Page containing the sprite graphic data: 190 | |||||
41046 | DEFB 16 | Minimum pixel y-coordinate: 8 | |||||
41047 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (11) is used in Dr Jones will never believe this and Nomen Luni.
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41048 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41049 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41050 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41051 | DEFB 192 | Initial pixel y-coordinate: 96 | |||||
41052 | DEFB 246 | Initial pixel y-coordinate increment: -5 (moving up) | |||||
41053 | DEFB 191 | Page containing the sprite graphic data: 191 | |||||
41054 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41055 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (12) is used in The Off Licence.
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41056 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41057 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41058 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41059 | DEFB 112 | Pixel y-coordinate: 56 | |||||
41060 | DEFB 1 | Unused | |||||
41061 | DEFB 190 | Page containing the sprite graphic data: 190 | |||||
41062 | DEFB 19 | Minimum x-coordinate | |||||
41063 | DEFB 29 | Maximum x-coordinate | |||||
The following entity definition (13) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
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41064 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41065 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41066 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41067 | DEFB 64 | Pixel y-coordinate: 32 | |||||
41068 | DEFB 0 | Unused | |||||
41069 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41070 | DEFB 0 | Minimum x-coordinate | |||||
41071 | DEFB 9 | Maximum x-coordinate | |||||
The following entity definition (14) is used in The Bridge.
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41072 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41073 | DEFB %01101100 | INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41074 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41075 | DEFB 48 | Initial pixel y-coordinate: 24 | |||||
41076 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down) | |||||
41077 | DEFB 185 | Page containing the sprite graphic data: 185 | |||||
41078 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41079 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (15) is used in Rescue Esmerelda.
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41080 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41081 | DEFB %00100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41082 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41083 | DEFB 16 | Initial pixel y-coordinate: 8 | |||||
41084 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41085 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41086 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41087 | DEFB 32 | Maximum pixel y-coordinate: 16 | |||||
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41088 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | |||||
41089 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | |||||
41090 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41091 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
41092 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41093 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41094 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41095 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
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41096 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | |||||
41097 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | |||||
41098 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41099 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
41100 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41101 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41102 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41103 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
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41104 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41105 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41106 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41107 | DEFB 128 | Initial pixel y-coordinate: 64 | |||||
41108 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41109 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41110 | DEFB 32 | Minimum pixel y-coordinate: 16 | |||||
41111 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (19) is used in Ballroom East and Top Landing.
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41112 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | |||||
41113 | DEFB %00001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7) | |||||
41114 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41115 | DEFB 32 | Initial pixel y-coordinate: 16 | |||||
41116 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41117 | DEFB 156 | Page containing the sprite graphic data: 156 | |||||
41118 | DEFB 32 | Minimum pixel y-coordinate: 16 | |||||
41119 | DEFB 96 | Maximum pixel y-coordinate: 48 | |||||
The following entity definition (20) is used in The Bridge and West Wing.
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41120 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41121 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41122 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41123 | DEFB 160 | Pixel y-coordinate: 80 | |||||
41124 | DEFB 0 | Unused | |||||
41125 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41126 | DEFB 0 | Minimum x-coordinate | |||||
41127 | DEFB 10 | Maximum x-coordinate | |||||
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41128 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41129 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41130 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41131 | DEFB 160 | Pixel y-coordinate: 80 | |||||
41132 | DEFB 0 | Unused | |||||
41133 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41134 | DEFB 14 | Minimum x-coordinate | |||||
41135 | DEFB 29 | Maximum x-coordinate | |||||
The following entity definition (22) is used in The Drive and Inside the MegaTrunk.
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41136 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41137 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41138 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41139 | DEFB 176 | Pixel y-coordinate: 88 | |||||
41140 | DEFB 1 | Unused | |||||
41141 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41142 | DEFB 16 | Minimum x-coordinate | |||||
41143 | DEFB 29 | Maximum x-coordinate | |||||
The following entity definition (23) is used in The Drive.
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41144 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41145 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41146 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41147 | DEFB 128 | Pixel y-coordinate: 64 | |||||
41148 | DEFB 0 | Unused | |||||
41149 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41150 | DEFB 5 | Minimum x-coordinate | |||||
41151 | DEFB 29 | Maximum x-coordinate | |||||
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41152 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41153 | DEFB %11101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41154 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41155 | DEFB 80 | Pixel y-coordinate: 40 | |||||
41156 | DEFB 0 | Unused | |||||
41157 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41158 | DEFB 0 | Minimum x-coordinate | |||||
41159 | DEFB 10 | Maximum x-coordinate | |||||
The following entity definition (25) is used in Out on a limb.
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41160 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41161 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41162 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41163 | DEFB 112 | Pixel y-coordinate: 56 | |||||
41164 | DEFB 0 | Unused | |||||
41165 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41166 | DEFB 14 | Minimum x-coordinate | |||||
41167 | DEFB 23 | Maximum x-coordinate | |||||
The following entity definition (26) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
|
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41168 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41169 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41170 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41171 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41172 | DEFB 0 | Unused | |||||
41173 | DEFB 182 | Page containing the sprite graphic data: 182 | |||||
41174 | DEFB 5 | Minimum x-coordinate | |||||
41175 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (27) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
|
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41176 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41177 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41178 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41179 | DEFB 144 | Initial pixel y-coordinate: 72 | |||||
41180 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | |||||
41181 | DEFB 178 | Page containing the sprite graphic data: 178 | |||||
41182 | DEFB 128 | Minimum pixel y-coordinate: 64 | |||||
41183 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (28) is used in Under the Drive and West Wing Roof.
|
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41184 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41185 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41186 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41187 | DEFB 176 | Pixel y-coordinate: 88 | |||||
41188 | DEFB 0 | Unused | |||||
41189 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41190 | DEFB 12 | Minimum x-coordinate | |||||
41191 | DEFB 29 | Maximum x-coordinate | |||||
The following entity definition (29) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
|
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41192 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41193 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41194 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41195 | DEFB 48 | Initial pixel y-coordinate: 24 | |||||
41196 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41197 | DEFB 178 | Page containing the sprite graphic data: 178 | |||||
41198 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41199 | DEFB 128 | Maximum pixel y-coordinate: 64 | |||||
The following entity definition (30) is used in Tree Root and West Bedroom.
|
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41200 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41201 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41202 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41203 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41204 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | |||||
41205 | DEFB 173 | Page containing the sprite graphic data: 173 | |||||
41206 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41207 | DEFB 128 | Maximum pixel y-coordinate: 64 | |||||
The following entity definition (31) is used in Tree Root.
|
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41208 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41209 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41210 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41211 | DEFB 144 | Initial pixel y-coordinate: 72 | |||||
41212 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41213 | DEFB 183 | Page containing the sprite graphic data: 183 | |||||
41214 | DEFB 64 | Minimum pixel y-coordinate: 32 | |||||
41215 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
The following entity definition (32) is used in Under the MegaTree.
|
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41216 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41217 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41218 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41219 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41220 | DEFB 1 | Unused | |||||
41221 | DEFB 184 | Page containing the sprite graphic data: 184 | |||||
41222 | DEFB 0 | Minimum x-coordinate | |||||
41223 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (33) is used in Ballroom West.
|
|||||||
41224 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41225 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41226 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41227 | DEFB 176 | Pixel y-coordinate: 88 | |||||
41228 | DEFB 0 | Unused | |||||
41229 | DEFB 184 | Page containing the sprite graphic data: 184 | |||||
41230 | DEFB 16 | Minimum x-coordinate | |||||
41231 | DEFB 26 | Maximum x-coordinate | |||||
The following entity definition (34) is used in On the Roof.
|
|||||||
41232 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41233 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41234 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41235 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41236 | DEFB 1 | Unused | |||||
41237 | DEFB 184 | Page containing the sprite graphic data: 184 | |||||
41238 | DEFB 14 | Minimum x-coordinate | |||||
41239 | DEFB 24 | Maximum x-coordinate | |||||
The following entity definition (35) is used in Tree Root.
|
|||||||
41240 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41241 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41242 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41243 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41244 | DEFB 0 | Unused | |||||
41245 | DEFB 184 | Page containing the sprite graphic data: 184 | |||||
41246 | DEFB 15 | Minimum x-coordinate | |||||
41247 | DEFB 23 | Maximum x-coordinate | |||||
|
|||||||
41248 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41249 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41250 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41251 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41252 | DEFB 0 | Unused | |||||
41253 | DEFB 175 | Page containing the sprite graphic data: 175 | |||||
41254 | DEFB 10 | Minimum x-coordinate | |||||
41255 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (37) is used in Priests' Hole.
|
|||||||
41256 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41257 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41258 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41259 | DEFB 160 | Pixel y-coordinate: 80 | |||||
41260 | DEFB 0 | Unused | |||||
41261 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41262 | DEFB 8 | Minimum x-coordinate | |||||
41263 | DEFB 24 | Maximum x-coordinate | |||||
The following entity definition (38) is used in Halfway up the East Wall.
|
|||||||
41264 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41265 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41266 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41267 | DEFB 96 | Pixel y-coordinate: 48 | |||||
41268 | DEFB 0 | Unused | |||||
41269 | DEFB 174 | Page containing the sprite graphic data: 174 | |||||
41270 | DEFB 2 | Minimum x-coordinate | |||||
41271 | DEFB 7 | Maximum x-coordinate | |||||
The following entity definition (39) is used in Cuckoo's Nest and Under the Roof.
|
|||||||
41272 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41273 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41274 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41275 | DEFB 128 | Pixel y-coordinate: 64 | |||||
41276 | DEFB 0 | Unused | |||||
41277 | DEFB 175 | Page containing the sprite graphic data: 175 | |||||
41278 | DEFB 12 | Minimum x-coordinate | |||||
41279 | DEFB 18 | Maximum x-coordinate | |||||
|
|||||||
41280 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41281 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | |||||
41282 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41283 | DEFB 112 | Initial pixel y-coordinate: 56 | |||||
41284 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41285 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41286 | DEFB 96 | Minimum pixel y-coordinate: 48 | |||||
41287 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (41) is used in Ballroom East.
|
|||||||
41288 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41289 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41290 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41291 | DEFB 150 | Initial pixel y-coordinate: 75 | |||||
41292 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41293 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41294 | DEFB 144 | Minimum pixel y-coordinate: 72 | |||||
41295 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (42) is used in Under the MegaTree, Ballroom East and Ballroom West.
|
|||||||
41296 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41297 | DEFB %01001011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | |||||
41298 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41299 | DEFB 144 | Initial pixel y-coordinate: 72 | |||||
41300 | DEFB 250 | Initial pixel y-coordinate increment: -3 (moving up) | |||||
41301 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41302 | DEFB 96 | Minimum pixel y-coordinate: 48 | |||||
41303 | DEFB 174 | Maximum pixel y-coordinate: 87 | |||||
The following entity definition (43) is not used.
|
|||||||
41304 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41305 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | |||||
41306 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41307 | DEFB 176 | Initial pixel y-coordinate: 88 | |||||
41308 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41309 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41310 | DEFB 144 | Minimum pixel y-coordinate: 72 | |||||
41311 | DEFB 184 | Maximum pixel y-coordinate: 92 | |||||
The following entity definition (44) is used in The Off Licence and Inside the MegaTrunk.
|
|||||||
41312 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41313 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | |||||
41314 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41315 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41316 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41317 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41318 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41319 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (45) is used in Out on a limb and East Wall Base.
|
|||||||
41320 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41321 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | |||||
41322 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41323 | DEFB 176 | Initial pixel y-coordinate: 88 | |||||
41324 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | |||||
41325 | DEFB 186 | Page containing the sprite graphic data: 186 | |||||
41326 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41327 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (46) is used in Tree Top.
|
|||||||
41328 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41329 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41330 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41331 | DEFB 160 | Pixel y-coordinate: 80 | |||||
41332 | DEFB 0 | Unused | |||||
41333 | DEFB 187 | Page containing the sprite graphic data: 187 | |||||
41334 | DEFB 0 | Minimum x-coordinate | |||||
41335 | DEFB 19 | Maximum x-coordinate | |||||
The following entity definition (47) is used in Inside the MegaTrunk.
|
|||||||
41336 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41337 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41338 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41339 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41340 | DEFB 0 | Unused | |||||
41341 | DEFB 187 | Page containing the sprite graphic data: 187 | |||||
41342 | DEFB 17 | Minimum x-coordinate | |||||
41343 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (48) is used in The Kitchen and West of Kitchen.
|
|||||||
41344 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41345 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41346 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41347 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41348 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | |||||
41349 | DEFB 183 | Page containing the sprite graphic data: 183 | |||||
41350 | DEFB 16 | Minimum pixel y-coordinate: 8 | |||||
41351 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (49) is used in The Kitchen and West of Kitchen.
|
|||||||
41352 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41353 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41354 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41355 | DEFB 192 | Initial pixel y-coordinate: 96 | |||||
41356 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41357 | DEFB 183 | Page containing the sprite graphic data: 183 | |||||
41358 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41359 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (50) is used in The Kitchen and West of Kitchen.
|
|||||||
41360 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41361 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41362 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41363 | DEFB 128 | Initial pixel y-coordinate: 64 | |||||
41364 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up) | |||||
41365 | DEFB 183 | Page containing the sprite graphic data: 183 | |||||
41366 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41367 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (51) is used in West Bedroom and Above the West Bedroom.
|
|||||||
41368 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41369 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41370 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41371 | DEFB 48 | Initial pixel y-coordinate: 24 | |||||
41372 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41373 | DEFB 183 | Page containing the sprite graphic data: 183 | |||||
41374 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41375 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
|
|||||||
41376 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41377 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41378 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41379 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41380 | DEFB 0 | Unused | |||||
41381 | DEFB 181 | Page containing the sprite graphic data: 181 | |||||
41382 | DEFB 7 | Minimum x-coordinate | |||||
41383 | DEFB 22 | Maximum x-coordinate | |||||
The following entity definition (53) is used in At the Foot of the MegaTree and The Yacht.
|
|||||||
41384 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41385 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41386 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41387 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41388 | DEFB 0 | Unused | |||||
41389 | DEFB 181 | Page containing the sprite graphic data: 181 | |||||
41390 | DEFB 4 | Minimum x-coordinate | |||||
41391 | DEFB 14 | Maximum x-coordinate | |||||
The following entity definition (54) is used in Cold Store.
|
|||||||
41392 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41393 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41394 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41395 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41396 | DEFB 0 | Unused | |||||
41397 | DEFB 189 | Page containing the sprite graphic data: 189 | |||||
41398 | DEFB 0 | Minimum x-coordinate | |||||
41399 | DEFB 24 | Maximum x-coordinate | |||||
The following entity definition (55) is used in Cold Store and Under the Roof.
|
|||||||
41400 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41401 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41402 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41403 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41404 | DEFB 0 | Unused | |||||
41405 | DEFB 187 | Page containing the sprite graphic data: 187 | |||||
41406 | DEFB 0 | Minimum x-coordinate | |||||
41407 | DEFB 5 | Maximum x-coordinate | |||||
The following entity definition (56) is used in Cold Store.
|
|||||||
41408 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41409 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41410 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41411 | DEFB 96 | Pixel y-coordinate: 48 | |||||
41412 | DEFB 0 | Unused | |||||
41413 | DEFB 189 | Page containing the sprite graphic data: 189 | |||||
41414 | DEFB 0 | Minimum x-coordinate | |||||
41415 | DEFB 6 | Maximum x-coordinate | |||||
The following entity definition (57) is used in Cold Store.
|
|||||||
41416 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41417 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41418 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41419 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41420 | DEFB 0 | Unused | |||||
41421 | DEFB 187 | Page containing the sprite graphic data: 187 | |||||
41422 | DEFB 0 | Minimum x-coordinate | |||||
41423 | DEFB 9 | Maximum x-coordinate | |||||
The following entity definition (58) is used in Top Landing.
|
|||||||
41424 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41425 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41426 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41427 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41428 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41429 | DEFB 173 | Page containing the sprite graphic data: 173 | |||||
41430 | DEFB 32 | Minimum pixel y-coordinate: 16 | |||||
41431 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (59) is used in The Bathroom.
|
|||||||
41432 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41433 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41434 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41435 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41436 | DEFB 0 | Unused | |||||
41437 | DEFB 185 | Page containing the sprite graphic data: 185 | |||||
41438 | DEFB 0 | Minimum x-coordinate | |||||
41439 | DEFB 27 | Maximum x-coordinate | |||||
The following entity definition (60) is used in Cuckoo's Nest, On a Branch Over the Drive, The Hall, I'm sure I've seen this before.., We must perform a Quirkafleeg, Orangery, The Attic, Under the Roof, West Wing Roof and The Beach.
|
|||||||
41440 | DEFB %10000100 | Arrow (bits 0-2), flying left to right (bit 7) | |||||
41441 | DEFB 6 | Unused | |||||
41442 | DEFB 0 | Replaced by the pixel y-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41443 | DEFB 0 | Unused | |||||
41444 | DEFB 208 | Initial x-coordinate: 208 | |||||
41445 | DEFB 0 | Unused | |||||
41446 | DEFB %10000010 | Top/bottom pixel row (drawn either side of the shaft) | |||||
41447 | DEFB 0 | Unused | |||||
The following entity definition (61) is used in On a Branch Over the Drive and Conservatory Roof.
|
|||||||
41448 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41449 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41450 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41451 | DEFB 80 | Pixel y-coordinate: 40 | |||||
41452 | DEFB 0 | Unused | |||||
41453 | DEFB 173 | Page containing the sprite graphic data: 173 | |||||
41454 | DEFB 16 | Minimum x-coordinate | |||||
41455 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (62) is used in On a Branch Over the Drive.
|
|||||||
41456 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41457 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41458 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41459 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
41460 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41461 | DEFB 185 | Page containing the sprite graphic data: 185 | |||||
41462 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41463 | DEFB 112 | Maximum pixel y-coordinate: 56 | |||||
The following entity definition (63) is not used.
|
|||||||
41464 | DEFB 255,0,0,0,0,0,0,0 | ||||||
The following entity definition (64) is used in The Wine Cellar.
|
|||||||
41472 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41473 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41474 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41475 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41476 | DEFB 0 | Unused | |||||
41477 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41478 | DEFB 0 | Minimum x-coordinate | |||||
41479 | DEFB 27 | Maximum x-coordinate | |||||
The following entity definition (65) is used in The Wine Cellar.
|
|||||||
41480 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41481 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41482 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41483 | DEFB 96 | Pixel y-coordinate: 48 | |||||
41484 | DEFB 0 | Unused | |||||
41485 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41486 | DEFB 4 | Minimum x-coordinate | |||||
41487 | DEFB 27 | Maximum x-coordinate | |||||
The following entity definition (66) is used in The Wine Cellar.
|
|||||||
41488 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41489 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41490 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41491 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41492 | DEFB 0 | Unused | |||||
41493 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41494 | DEFB 2 | Minimum x-coordinate | |||||
41495 | DEFB 27 | Maximum x-coordinate | |||||
The following entity definition (67) is used in First Landing.
|
|||||||
41496 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41497 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41498 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41499 | DEFB 192 | Pixel y-coordinate: 96 | |||||
41500 | DEFB 0 | Unused | |||||
41501 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41502 | DEFB 24 | Minimum x-coordinate | |||||
41503 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (68) is used in Under the Drive.
|
|||||||
41504 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41505 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41506 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41507 | DEFB 128 | Pixel y-coordinate: 64 | |||||
41508 | DEFB 0 | Unused | |||||
41509 | DEFB 174 | Page containing the sprite graphic data: 174 | |||||
41510 | DEFB 21 | Minimum x-coordinate | |||||
41511 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (69) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
|
|||||||
41512 | DEFB %00000100 | Arrow (bits 0-2), flying right to left (bit 7) | |||||
41513 | DEFB 6 | Unused | |||||
41514 | DEFB 0 | Replaced by the pixel y-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41515 | DEFB 0 | Unused | |||||
41516 | DEFB 28 | Initial x-coordinate: 28 | |||||
41517 | DEFB 0 | Unused | |||||
41518 | DEFB %01000001 | Top/bottom pixel row (drawn either side of the shaft) | |||||
41519 | DEFB 0 | Unused | |||||
The following entity definition (70) is used in The Nightmare Room.
|
|||||||
41520 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41521 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41522 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41523 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41524 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | |||||
41525 | DEFB 156 | Page containing the sprite graphic data: 156 | |||||
41526 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41527 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
The following entity definition (71) is used in The Nightmare Room.
|
|||||||
41528 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41529 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41530 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41531 | DEFB 32 | Initial pixel y-coordinate: 16 | |||||
41532 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41533 | DEFB 156 | Page containing the sprite graphic data: 156 | |||||
41534 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41535 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (72) is used in The Nightmare Room.
|
|||||||
41536 | DEFB %00010010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | |||||
41537 | DEFB %00000110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | |||||
41538 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41539 | DEFB 144 | Initial pixel y-coordinate: 72 | |||||
41540 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | |||||
41541 | DEFB 156 | Page containing the sprite graphic data: 156 | |||||
41542 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41543 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (73) is used in The Nightmare Room.
|
|||||||
41544 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41545 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41546 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41547 | DEFB 128 | Initial pixel y-coordinate: 64 | |||||
41548 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up) | |||||
41549 | DEFB 156 | Page containing the sprite graphic data: 156 | |||||
41550 | DEFB 16 | Minimum pixel y-coordinate: 8 | |||||
41551 | DEFB 208 | Maximum pixel y-coordinate: 104 | |||||
The following entity definition (74) is used in The Forgotten Abbey.
|
|||||||
41552 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41553 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41554 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41555 | DEFB 80 | Pixel y-coordinate: 40 | |||||
41556 | DEFB 0 | Unused | |||||
41557 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41558 | DEFB 4 | Minimum x-coordinate | |||||
41559 | DEFB 20 | Maximum x-coordinate | |||||
The following entity definition (75) is used in The Forgotten Abbey.
|
|||||||
41560 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41561 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41562 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41563 | DEFB 80 | Pixel y-coordinate: 40 | |||||
41564 | DEFB 0 | Unused | |||||
41565 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41566 | DEFB 12 | Minimum x-coordinate | |||||
41567 | DEFB 28 | Maximum x-coordinate | |||||
The following entity definition (76) is used in The Forgotten Abbey.
|
|||||||
41568 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41569 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41570 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41571 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41572 | DEFB 0 | Unused | |||||
41573 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41574 | DEFB 9 | Minimum x-coordinate | |||||
41575 | DEFB 20 | Maximum x-coordinate | |||||
The following entity definition (77) is used in The Forgotten Abbey.
|
|||||||
41576 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41577 | DEFB %11100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41578 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41579 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41580 | DEFB 0 | Unused | |||||
41581 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41582 | DEFB 22 | Minimum x-coordinate | |||||
41583 | DEFB 27 | Maximum x-coordinate | |||||
The following entity definition (78) is used in The Forgotten Abbey and Swimming Pool.
|
|||||||
41584 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41585 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41586 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41587 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41588 | DEFB 0 | Unused | |||||
41589 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41590 | DEFB 5 | Minimum x-coordinate | |||||
41591 | DEFB 12 | Maximum x-coordinate | |||||
The following entity definition (79) is used in The Forgotten Abbey.
|
|||||||
41592 | DEFB %01000001 | Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41593 | DEFB %11101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41594 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41595 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41596 | DEFB 0 | Unused | |||||
41597 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41598 | DEFB 11 | Minimum x-coordinate | |||||
41599 | DEFB 18 | Maximum x-coordinate | |||||
The following entity definition (80) is used in The Forgotten Abbey.
|
|||||||
41600 | DEFB %01100001 | Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41601 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41602 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41603 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41604 | DEFB 0 | Unused | |||||
41605 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41606 | DEFB 16 | Minimum x-coordinate | |||||
41607 | DEFB 23 | Maximum x-coordinate | |||||
The following entity definition (81) is used in The Forgotten Abbey.
|
|||||||
41608 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41609 | DEFB %11100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41610 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41611 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41612 | DEFB 0 | Unused | |||||
41613 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41614 | DEFB 23 | Minimum x-coordinate | |||||
41615 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (82) is used in The Attic.
|
|||||||
41616 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41617 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41618 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41619 | DEFB 132 | Initial pixel y-coordinate: 66 | |||||
41620 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41621 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41622 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41623 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (83) is used in The Attic.
|
|||||||
41624 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41625 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41626 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41627 | DEFB 140 | Initial pixel y-coordinate: 70 | |||||
41628 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41629 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41630 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41631 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (84) is used in The Attic.
|
|||||||
41632 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41633 | DEFB %00101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41634 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41635 | DEFB 148 | Initial pixel y-coordinate: 74 | |||||
41636 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41637 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41638 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41639 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (85) is used in The Attic.
|
|||||||
41640 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41641 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41642 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41643 | DEFB 156 | Initial pixel y-coordinate: 78 | |||||
41644 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41645 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41646 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41647 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (86) is used in The Attic.
|
|||||||
41648 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41649 | DEFB %00100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41650 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41651 | DEFB 164 | Initial pixel y-coordinate: 82 | |||||
41652 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41653 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41654 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41655 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (87) is used in The Attic.
|
|||||||
41656 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41657 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41658 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41659 | DEFB 172 | Initial pixel y-coordinate: 86 | |||||
41660 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41661 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41662 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41663 | DEFB 176 | Maximum pixel y-coordinate: 88 | |||||
The following entity definition (88) is used in Out on a limb and The Banyan Tree.
|
|||||||
41664 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41665 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41666 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41667 | DEFB 160 | Pixel y-coordinate: 80 | |||||
41668 | DEFB 0 | Unused | |||||
41669 | DEFB 181 | Page containing the sprite graphic data: 181 | |||||
41670 | DEFB 19 | Minimum x-coordinate | |||||
41671 | DEFB 30 | Maximum x-coordinate | |||||
41672 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41673 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | |||||
41674 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41675 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
41676 | DEFB 0 | Initial pixel y-coordinate increment: 0 (not moving) | |||||
41677 | DEFB 176 | Page containing the sprite graphic data: 176 | |||||
41678 | DEFB 80 | Minimum pixel y-coordinate: 40 | |||||
41679 | DEFB 112 | Maximum pixel y-coordinate: 56 | |||||
The following entity definition (90) is used in To the Kitchens Main Stairway.
|
|||||||
41680 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41681 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41682 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41683 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41684 | DEFB 0 | Unused | |||||
41685 | DEFB 174 | Page containing the sprite graphic data: 174 | |||||
41686 | DEFB 0 | Minimum x-coordinate | |||||
41687 | DEFB 11 | Maximum x-coordinate | |||||
The following entity definition (91) is used in To the Kitchens Main Stairway.
|
|||||||
41688 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41689 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41690 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41691 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41692 | DEFB 0 | Unused | |||||
41693 | DEFB 190 | Page containing the sprite graphic data: 190 | |||||
41694 | DEFB 13 | Minimum x-coordinate | |||||
41695 | DEFB 21 | Maximum x-coordinate | |||||
The following entity definition (92) is used in To the Kitchens Main Stairway and Back Stairway.
|
|||||||
41696 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41697 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41698 | DEFB 1 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41699 | DEFB 96 | Pixel y-coordinate: 48 | |||||
41700 | DEFB 0 | Unused | |||||
41701 | DEFB 183 | Page containing the sprite graphic data: 183 | |||||
41702 | DEFB 12 | Minimum x-coordinate | |||||
41703 | DEFB 24 | Maximum x-coordinate | |||||
The following entity definition (93) is used in To the Kitchens Main Stairway.
|
|||||||
41704 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41705 | DEFB %01100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41706 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41707 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41708 | DEFB 0 | Unused | |||||
41709 | DEFB 185 | Page containing the sprite graphic data: 185 | |||||
41710 | DEFB 2 | Minimum x-coordinate | |||||
41711 | DEFB 6 | Maximum x-coordinate | |||||
The following entity definition (94) is used in To the Kitchens Main Stairway.
|
|||||||
41712 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41713 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41714 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41715 | DEFB 192 | Pixel y-coordinate: 96 | |||||
41716 | DEFB 0 | Unused | |||||
41717 | DEFB 175 | Page containing the sprite graphic data: 175 | |||||
41718 | DEFB 0 | Minimum x-coordinate | |||||
41719 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (95) is used in The Hall and To the Kitchens Main Stairway.
|
|||||||
41720 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41721 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41722 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41723 | DEFB 160 | Pixel y-coordinate: 80 | |||||
41724 | DEFB 0 | Unused | |||||
41725 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41726 | DEFB 9 | Minimum x-coordinate | |||||
41727 | DEFB 17 | Maximum x-coordinate | |||||
The following entity definition (96) is used in East Wall Base.
|
|||||||
41728 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41729 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41730 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41731 | DEFB 144 | Initial pixel y-coordinate: 72 | |||||
41732 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | |||||
41733 | DEFB 172 | Page containing the sprite graphic data: 172 | |||||
41734 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41735 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
41736 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41737 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41738 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41739 | DEFB 64 | Initial pixel y-coordinate: 32 | |||||
41740 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | |||||
41741 | DEFB 172 | Page containing the sprite graphic data: 172 | |||||
41742 | DEFB 0 | Minimum pixel y-coordinate: 0 | |||||
41743 | DEFB 192 | Maximum pixel y-coordinate: 96 | |||||
The following entity definition (98) is used in Tool Shed.
|
|||||||
41744 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41745 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41746 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41747 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41748 | DEFB 0 | Unused | |||||
41749 | DEFB 175 | Page containing the sprite graphic data: 175 | |||||
41750 | DEFB 7 | Minimum x-coordinate | |||||
41751 | DEFB 20 | Maximum x-coordinate | |||||
The following entity definition (99) is used in Tool Shed.
|
|||||||
41752 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41753 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41754 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41755 | DEFB 96 | Pixel y-coordinate: 48 | |||||
41756 | DEFB 0 | Unused | |||||
41757 | DEFB 173 | Page containing the sprite graphic data: 173 | |||||
41758 | DEFB 7 | Minimum x-coordinate | |||||
41759 | DEFB 17 | Maximum x-coordinate | |||||
The following entity definition (100) is used in The Chapel and The Banyan Tree.
|
|||||||
41760 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41761 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41762 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41763 | DEFB 128 | Initial pixel y-coordinate: 64 | |||||
41764 | DEFB 254 | Initial pixel y-coordinate increment: -1 (moving up) | |||||
41765 | DEFB 172 | Page containing the sprite graphic data: 172 | |||||
41766 | DEFB 112 | Minimum pixel y-coordinate: 56 | |||||
41767 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
The following entity definition (101) is used in The Banyan Tree and A bit of tree.
|
|||||||
41768 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41769 | DEFB %01101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41770 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41771 | DEFB 96 | Initial pixel y-coordinate: 48 | |||||
41772 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | |||||
41773 | DEFB 171 | Page containing the sprite graphic data: 171 | |||||
41774 | DEFB 80 | Minimum pixel y-coordinate: 40 | |||||
41775 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
The following entity definition (102) is used in The Chapel and The Banyan Tree.
|
|||||||
41776 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | |||||
41777 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41778 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41779 | DEFB 152 | Initial pixel y-coordinate: 76 | |||||
41780 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | |||||
41781 | DEFB 171 | Page containing the sprite graphic data: 171 | |||||
41782 | DEFB 80 | Minimum pixel y-coordinate: 40 | |||||
41783 | DEFB 160 | Maximum pixel y-coordinate: 80 | |||||
The following entity definition (103) is used in The Chapel.
|
|||||||
41784 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41785 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41786 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41787 | DEFB 192 | Pixel y-coordinate: 96 | |||||
41788 | DEFB 0 | Unused | |||||
41789 | DEFB 180 | Page containing the sprite graphic data: 180 | |||||
41790 | DEFB 0 | Minimum x-coordinate | |||||
41791 | DEFB 15 | Maximum x-coordinate | |||||
The following entity definition (104) is used in A bit of tree and Nomen Luni.
|
|||||||
41792 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41793 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41794 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41795 | DEFB 32 | Pixel y-coordinate: 16 | |||||
41796 | DEFB 0 | Unused | |||||
41797 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41798 | DEFB 0 | Minimum x-coordinate | |||||
41799 | DEFB 10 | Maximum x-coordinate | |||||
The following entity definition (105) is used in The Bow.
|
|||||||
41800 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41801 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41802 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41803 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41804 | DEFB 0 | Unused | |||||
41805 | DEFB 190 | Page containing the sprite graphic data: 190 | |||||
41806 | DEFB 22 | Minimum x-coordinate | |||||
41807 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (106) is used in Conservatory Roof.
|
|||||||
41808 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41809 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41810 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41811 | DEFB 176 | Pixel y-coordinate: 88 | |||||
41812 | DEFB 0 | Unused | |||||
41813 | DEFB 174 | Page containing the sprite graphic data: 174 | |||||
41814 | DEFB 17 | Minimum x-coordinate | |||||
41815 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (107) is used in Nomen Luni.
|
|||||||
41816 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41817 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41818 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41819 | DEFB 48 | Pixel y-coordinate: 24 | |||||
41820 | DEFB 0 | Unused | |||||
41821 | DEFB 190 | Page containing the sprite graphic data: 190 | |||||
41822 | DEFB 18 | Minimum x-coordinate | |||||
41823 | DEFB 22 | Maximum x-coordinate | |||||
The following entity definition (108) is used in Watch Tower.
|
|||||||
41824 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | |||||
41825 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41826 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41827 | DEFB 144 | Pixel y-coordinate: 72 | |||||
41828 | DEFB 0 | Unused | |||||
41829 | DEFB 187 | Page containing the sprite graphic data: 187 | |||||
41830 | DEFB 11 | Minimum x-coordinate | |||||
41831 | DEFB 18 | Maximum x-coordinate | |||||
The following entity definition (109) is used in Watch Tower.
|
|||||||
41832 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41833 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | |||||
41834 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41835 | DEFB 112 | Pixel y-coordinate: 56 | |||||
41836 | DEFB 0 | Unused | |||||
41837 | DEFB 188 | Page containing the sprite graphic data: 188 | |||||
41838 | DEFB 9 | Minimum x-coordinate | |||||
41839 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (110) is used in The Bow.
|
|||||||
41840 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41841 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41842 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41843 | DEFB 208 | Pixel y-coordinate: 104 | |||||
41844 | DEFB 0 | Unused | |||||
41845 | DEFB 174 | Page containing the sprite graphic data: 174 | |||||
41846 | DEFB 17 | Minimum x-coordinate | |||||
41847 | DEFB 30 | Maximum x-coordinate | |||||
The following entity definition (111) is used in Cuckoo's Nest.
|
|||||||
41848 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | |||||
41849 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | |||||
41850 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | |||||
41851 | DEFB 176 | Pixel y-coordinate: 88 | |||||
41852 | DEFB 0 | Unused | |||||
41853 | DEFB 181 | Page containing the sprite graphic data: 181 | |||||
41854 | DEFB 0 | Minimum x-coordinate | |||||
41855 | DEFB 11 | Maximum x-coordinate | |||||
The next 15 entity definitions (112-126) are unused.
|
|||||||
41856 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41864 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41872 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41880 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41888 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41896 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41904 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41912 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41920 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41928 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41936 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41944 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41952 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41960 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41968 | DEFB 0,0,0,0,0,0,0,0 | ||||||
41976 | DEFB 255,0,0,0,0,0,0 |
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