Data
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56701
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56824
56702: Sprite tile references (tile 6, animatory states 0-119) and graphic data (UDG byte 4/8)
Used by the routines at
25618
,
59635
and
63838
.
Input
Output
56702
DEFB 1,82,7
Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56705
DEFB 17,3,17,3,17,176,0
Sprite tile references for animatory states 0-7
56712
DEFB 224
Graphic data for sprite tile 136 (used for Sam's disguises)
56713
DEFB 247,242
Sprite tile references for animatory states 8-10
56715
DEFB 0
Sprite tile reference for unused animatory state 11
56716
DEFB 0,7,224
Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56719
DEFB 241
Sprite tile reference for animatory state 15
56720
DEFB 21
Graphic data for sprite tile 144 (used for Sam's disguises)
56721
DEFB 67,61,67,61
Sprite tile references for animatory states 16-20
56725
DEFB 0,0
Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56727
DEFB 0
Sprite tile reference for animatory state 23
56728
DEFB 7
Graphic data for sprite tile 152 (used for Sam's disguises)
56729
DEFB 67,61,67
Sprite tile references for animatory states 24-27
56732
DEFB 61
Sprite tile reference for unused animatory state 28
56733
DEFB 66,126
Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56735
DEFB 245
Sprite tile reference for animatory state 31
56736
DEFB 0
Graphic data for sprite tile 160 (used for Sam's disguises)
56737
DEFB 115,110,115,110
Sprite tile references for animatory states 32-36
56741
DEFB 96,226
Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56743
DEFB 0
Sprite tile reference for animatory state 39
56744
DEFB 0
Graphic data for sprite tile 168 (used for Sam's disguises)
56745
DEFB 115,110,115,110
Sprite tile references for animatory states 40-44
56749
DEFB 4,32,30,226
Graphic data for sprite tiles 173-176 (used for Sam's disguises)
56753
DEFB 33,26,33,26
Sprite tile references for animatory states 48-52
56757
DEFB 20
Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
56758
DEFB 0,0
Sprite tile references for animatory states 54-55
56760
DEFB 14
Graphic data for sprite tile 184 (used for Sam's disguises)
56761
DEFB 49,41,49,41
Sprite tile references for animatory states 56-60
56765
DEFB 84
Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
56766
DEFB 0,0
Sprite tile references for animatory states 62-63
56768
DEFB 32
Graphic data for sprite tile 192 (used for Sam's disguises)
56769
DEFB 93,91,93,91
Sprite tile references for unused animatory states 64-68
56773
DEFB 1
Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
56774
DEFB 0
Sprite tile reference for animatory state 70
56775
DEFB 0
Sprite tile reference for unused animatory state 71
56776
DEFB 68
Graphic data for sprite tile 200 (used for Sam's disguises)
56777
DEFB 81,77,81,77
Sprite tile references for animatory states 72-76
56781
DEFB 163
Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
56782
DEFB 0
Sprite tile reference for unused animatory state 78
56783
DEFB 0
Sprite tile reference for animatory state 79
56784
DEFB 128
Graphic data for sprite tile 208 (used for Sam's disguises)
56785
DEFB 155,148,155,148
Sprite tile references for animatory states 80-84
56789
DEFB 8,231
Graphic data for sprite tiles 213-214 (used for Sam's disguises)
56791
DEFB 0
Sprite tile reference for animatory state 87
56792
DEFB 131
Graphic data for sprite tile 216 (used for Sam's disguises)
56793
DEFB 165,162,165,162
Sprite tile references for animatory states 88-92
56797
DEFB 7,224
Graphic data for sprite tiles 221-222 (used for Sam's disguises)
56799
DEFB 0
Sprite tile reference for animatory state 95
56800
DEFB 192
Graphic data for sprite tile 224 (used for Sam's disguises)
56801
DEFB 141,139,141,139
Sprite tile references for animatory states 96-100
56805
DEFB 142,112
Graphic data for sprite tiles 229-230 (used for Sam's disguises)
56807
DEFB 0
Sprite tile reference for animatory state 103
56808
DEFB 4
Graphic data for sprite tile 232 (used for Sam's disguises)
56809
DEFB 188,186,188,186
Sprite tile references for animatory states 104-108
56813
DEFB 60,126
Graphic data for sprite tiles 237-238 (used for Sam's disguises)
56815
DEFB 0
Sprite tile reference for animatory state 111
56816
DEFB 72
Graphic data for sprite tile 240 (used for Sam's disguises)
56817
DEFB 197,190,197,190,0,0,0
Sprite tile references for animatory states 112-119
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