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Routines |
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63954 | CALL 59848 | Update the SRB for the character's current animatory state and location | |||||||
63957 | BIT 7,A | Is the character facing left? | |||||||
63959 | JR Z,63963 | Jump if so | |||||||
63961 | DEC E | Subtract 2 from the character's x-coordinate if he's facing right | |||||||
63962 | DEC E | ||||||||
63963 | INC D | Add 2 to the character's y-coordinate | |||||||
63964 | INC D | ||||||||
63965 | PUSH DE | Save the character's new coordinates | |||||||
63966 | AND 248 | A=character's base animatory state | |||||||
63968 | PUSH HL | Save the character number briefly | |||||||
63969 | PUSH AF | Save the character's base animatory state briefly | |||||||
63970 | CALL 63784 | Prepare the sprite tiles used by the character when lying down | |||||||
63973 | POP AF | Restore the character's base animatory state to A | |||||||
63974 | POP HL | Restore the character number to H | |||||||
63975 | ADD A,7 | A=animatory state of the character lying down | |||||||
63977 | POP DE | Restore the character's new coordinates to DE | |||||||
63978 | JP 59861 | Update the character's animatory state and location and update the SRB |
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