Data
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57424
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57592
57470: Sprite tile references (tile 9, animatory states 0-119) and graphic data (mask byte 5/8)
Used by the routines at
25618
,
59635
and
63838
.
Input
Output
57470
DEFB 253,18,246
Graphic data for sprite tiles 126-128 (used for Sam's disguises)
57473
DEFB 23,12,25,12,228,230,0
Sprite tile references for animatory states 0-7
57480
DEFB 111
Graphic data for sprite tile 136 (used for Sam's disguises)
57481
DEFB 242,247
Sprite tile references for animatory states 8-10
57483
DEFB 0
Sprite tile reference for unused animatory state 11
57484
DEFB 255,196,111
Graphic data for sprite tiles 140-142 (used for Sam's disguises)
57487
DEFB 244
Sprite tile reference for animatory state 15
57488
DEFB 209
Graphic data for sprite tile 144 (used for Sam's disguises)
57489
DEFB 73,65,76,65
Sprite tile references for animatory states 16-20
57493
DEFB 255,252
Graphic data for sprite tiles 149-150 (used for Sam's disguises)
57495
DEFB 0
Sprite tile reference for animatory state 23
57496
DEFB 249
Graphic data for sprite tile 152 (used for Sam's disguises)
57497
DEFB 73,65,76
Sprite tile references for animatory states 24-27
57500
DEFB 65
Sprite tile reference for unused animatory state 28
57501
DEFB 70,70
Graphic data for sprite tiles 157-158 (used for Sam's disguises)
57503
DEFB 239
Sprite tile reference for animatory state 31
57504
DEFB 255
Graphic data for sprite tile 160 (used for Sam's disguises)
57505
DEFB 104,98,108,98
Sprite tile references for animatory states 32-36
57509
DEFB 148,194
Graphic data for sprite tiles 165-166 (used for Sam's disguises)
57511
DEFB 0
Sprite tile reference for animatory state 39
57512
DEFB 255
Graphic data for sprite tile 168 (used for Sam's disguises)
57513
DEFB 104,98,108,98
Sprite tile references for animatory states 40-44
57517
DEFB 244,111,220,70
Graphic data for sprite tiles 173-176 (used for Sam's disguises)
57521
DEFB 39,31,39,31
Sprite tile references for animatory states 48-52
57525
DEFB 180
Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
57526
DEFB 0,0
Sprite tile references for animatory states 54-55
57528
DEFB 244
Graphic data for sprite tile 184 (used for Sam's disguises)
57529
DEFB 55,47,59,47
Sprite tile references for animatory states 56-60
57533
DEFB 242
Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
57534
DEFB 236,0
Sprite tile references for animatory states 62-63
57536
DEFB 111
Graphic data for sprite tile 192 (used for Sam's disguises)
57537
DEFB 104,98,108,98
Sprite tile references for unused animatory states 64-68
57541
DEFB 2
Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
57542
DEFB 237
Sprite tile reference for animatory state 70
57543
DEFB 0
Sprite tile reference for unused animatory state 71
57544
DEFB 72
Graphic data for sprite tile 200 (used for Sam's disguises)
57545
DEFB 39,86,90,86
Sprite tile references for animatory states 72-76
57549
DEFB 66
Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
57550
DEFB 0
Sprite tile reference for unused animatory state 78
57551
DEFB 0
Sprite tile reference for animatory state 79
57552
DEFB 191
Graphic data for sprite tile 208 (used for Sam's disguises)
57553
DEFB 39,86,90,86
Sprite tile references for animatory states 80-84
57557
DEFB 233,231
Graphic data for sprite tiles 213-214 (used for Sam's disguises)
57559
DEFB 0
Sprite tile reference for animatory state 87
57560
DEFB 130
Graphic data for sprite tile 216 (used for Sam's disguises)
57561
DEFB 39,86,90,86
Sprite tile references for animatory states 88-92
57565
DEFB 246,111
Graphic data for sprite tiles 221-222 (used for Sam's disguises)
57567
DEFB 0
Sprite tile reference for animatory state 95
57568
DEFB 95
Graphic data for sprite tile 224 (used for Sam's disguises)
57569
DEFB 39,86,90,86
Sprite tile references for animatory states 96-100
57573
DEFB 158,127
Graphic data for sprite tiles 229-230 (used for Sam's disguises)
57575
DEFB 0
Sprite tile reference for animatory state 103
57576
DEFB 244
Graphic data for sprite tile 232 (used for Sam's disguises)
57577
DEFB 73,65,76,65
Sprite tile references for animatory states 104-108
57581
DEFB 37,102
Graphic data for sprite tiles 237-238 (used for Sam's disguises)
57583
DEFB 0
Sprite tile reference for animatory state 111
57584
DEFB 139
Graphic data for sprite tile 240 (used for Sam's disguises)
57585
DEFB 73,65,76,65,213,209,0
Sprite tile references for animatory states 112-119
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