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Data |
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The first set of parameters is used in demo mode.
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58400 | DEFB 62 | Animatory state (62: banknote) | |||||
58401 | DEFB 0,34 | Location (sidewalk at the far left of town) | |||||
58403 | DEFB 4 | z-coordinate (outside) | |||||
58404 | DEFW 64886 | Command list: Control a banknote | |||||
The next set of parameters is used in game mode 1.
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58406 | DEFB 62 | Animatory state (62: banknote) | |||||
58407 | DEFB 0,34 | Location (sidewalk at the far left of town) | |||||
58409 | DEFB 4 | z-coordinate (outside) | |||||
58410 | DEFW 64886 | Command list: Control a banknote | |||||
The next set of parameters is used in game mode 2.
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58412 | DEFB 62 | Animatory state (62: banknote) | |||||
58413 | DEFB 0,34 | Location (sidewalk at the far left of town) | |||||
58415 | DEFB 4 | z-coordinate (outside) | |||||
58416 | DEFW 64886 | Command list: Control a banknote | |||||
The next set of parameters is used in game mode 3.
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58418 | DEFB 62 | Animatory state (62: banknote) | |||||
58419 | DEFB 0,34 | Location (sidewalk at the far left of town) | |||||
58421 | DEFB 4 | z-coordinate (outside) | |||||
58422 | DEFW 64886 | Command list: Control a banknote | |||||
The next set of parameters is used in game mode 4.
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58424 | DEFB 62 | Animatory state (62: banknote) | |||||
58425 | DEFB 0,34 | Location (sidewalk at the far left of town) | |||||
58427 | DEFB 4 | z-coordinate (outside) | |||||
58428 | DEFW 64888 | Command list: Control a banknote (unless Sam's got the hook) |
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