Data
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56189
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56312
56190: Sprite tile references (tile 4, animatory states 0-119) and graphic data (UDG byte 3/8)
Used by the routines at
25618
,
59635
and
63838
.
Input
Output
56190
DEFB 1,18,13
Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56193
DEFB 22,11,24,11,227,229,250
Sprite tile references for animatory states 0-7
56200
DEFB 80
Graphic data for sprite tile 136 (used for Sam's disguises)
56201
DEFB 0,246
Sprite tile references for animatory states 8-10
56203
DEFB 0
Sprite tile reference for unused animatory state 11
56204
DEFB 128,63,248
Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56207
DEFB 242
Sprite tile reference for animatory state 15
56208
DEFB 17
Graphic data for sprite tile 144 (used for Sam's disguises)
56209
DEFB 72,46,75,46
Sprite tile references for animatory states 16-20
56213
DEFB 0,3
Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56215
DEFB 250
Sprite tile reference for animatory state 23
56216
DEFB 15
Graphic data for sprite tile 152 (used for Sam's disguises)
56217
DEFB 72,46,75
Sprite tile references for animatory states 24-27
56220
DEFB 46
Sprite tile reference for unused animatory state 28
56221
DEFB 62,255
Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56223
DEFB 247
Sprite tile reference for animatory state 31
56224
DEFB 0
Graphic data for sprite tile 160 (used for Sam's disguises)
56225
DEFB 103,0,107,0
Sprite tile references for animatory states 32-36
56229
DEFB 3,242
Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56231
DEFB 250
Sprite tile reference for animatory state 39
56232
DEFB 0
Graphic data for sprite tile 168 (used for Sam's disguises)
56233
DEFB 103,0,107,0
Sprite tile references for animatory states 40-44
56237
DEFB 3,224,31,127
Graphic data for sprite tiles 173-176 (used for Sam's disguises)
56241
DEFB 38,0,38,0
Sprite tile references for animatory states 48-52
56245
DEFB 29
Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
56246
DEFB 0,250
Sprite tile references for animatory states 54-55
56248
DEFB 7
Graphic data for sprite tile 184 (used for Sam's disguises)
56249
DEFB 54,46,58,46
Sprite tile references for animatory states 56-60
56253
DEFB 92
Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
56254
DEFB 0,250
Sprite tile references for animatory states 62-63
56256
DEFB 240
Graphic data for sprite tile 192 (used for Sam's disguises)
56257
DEFB 103,0,107,0
Sprite tile references for unused animatory states 64-68
56261
DEFB 1
Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
56262
DEFB 0
Sprite tile reference for animatory state 70
56263
DEFB 250
Sprite tile reference for unused animatory state 71
56264
DEFB 69
Graphic data for sprite tile 200 (used for Sam's disguises)
56265
DEFB 38,0,89,0
Sprite tile references for animatory states 72-76
56269
DEFB 16
Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
56270
DEFB 0
Sprite tile reference for unused animatory state 78
56271
DEFB 250
Sprite tile reference for animatory state 79
56272
DEFB 0
Graphic data for sprite tile 208 (used for Sam's disguises)
56273
DEFB 38,0,89,0
Sprite tile references for animatory states 80-84
56277
DEFB 12,228
Graphic data for sprite tiles 213-214 (used for Sam's disguises)
56279
DEFB 250
Sprite tile reference for animatory state 87
56280
DEFB 196
Graphic data for sprite tile 216 (used for Sam's disguises)
56281
DEFB 38,0,89,0
Sprite tile references for animatory states 88-92
56285
DEFB 15,240
Graphic data for sprite tiles 221-222 (used for Sam's disguises)
56287
DEFB 250
Sprite tile reference for animatory state 95
56288
DEFB 64
Graphic data for sprite tile 224 (used for Sam's disguises)
56289
DEFB 38,0,89,0
Sprite tile references for animatory states 96-100
56293
DEFB 206,64
Graphic data for sprite tiles 229-230 (used for Sam's disguises)
56295
DEFB 250
Sprite tile reference for animatory state 103
56296
DEFB 4
Graphic data for sprite tile 232 (used for Sam's disguises)
56297
DEFB 72,46,75,46
Sprite tile references for animatory states 104-108
56301
DEFB 68,255
Graphic data for sprite tiles 237-238 (used for Sam's disguises)
56303
DEFB 250
Sprite tile reference for animatory state 111
56304
DEFB 80
Graphic data for sprite tile 240 (used for Sam's disguises)
56305
DEFB 72,46,75,46,212,208,250
Sprite tile references for animatory states 112-119
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