Data
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50944: Sprite tile graphic data (UDG byte 1/8)
Used by the routine at 59635.
50944 DEFB 0,0,0,60,0,0,192,128,1,9,128,0,255,0,0,0
50960 DEFB 3,192,12,8,16,152,15,240,15,240,0,0,75,0,190,44
50976 DEFB 0,0,6,176,9,224,20,160,0,0,0,255,7,137,0,82
50992 DEFB 0,0,15,240,120,144,8,192,121,48,49,32,0,0,0,255
51008 DEFB 198,124,0,0,15,240,12,96,61,224,12,7,128,0,52,146
51024 DEFB 0,0,3,64,9,32,52,9,32,2,192,60,3,192,0,97
51040 DEFB 0,154,84,6,16,9,160,11,32,9,160,5,128,0,0,84
51056 DEFB 3,148,0,0,5,64,57,64,57,64,0,18,0,60,0,5
51072 DEFB 51,0,20,126,24,242,129,16,52,48,0,0,0,0,190,11
51088 DEFB 224,11,224,0,56,0,243,0,3,179,3,128,15,48,59,48
51104 DEFB 0,53,14,0,0,224,15,27,0,53,0,0,222,5,183,0
51120 DEFB 0,13,224,91,112,91,112,0,80,0,0,0,0,0,112,0
51136 DEFB 5,19,7,234,7,0,81,48,126,160,126,160,0,149,0,0
51152 DEFB 1,0,96,0,16,1,0,0,0,0,6,3,0,96,63,6
51168 DEFB 3,96,53,15,240,10,72,0,63,192,0,84,0,56
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
51182 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
51192 DEFB 0,0,0,0,0,0,0,0
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