Data
Prev: 52224 Up: Map Next: 52736
52480: Sprite tile graphic data (UDG byte 4/8)
Used by the routine at 59635.
52480 DEFB 0,0,0,126,0,0,130,64,0,128,128,0,41,0,0,0
52496 DEFB 7,224,8,36,8,8,9,72,2,96,124,0,139,0,74,30
52512 DEFB 7,192,10,176,8,160,24,112,0,240,1,97,2,79,0,82
52528 DEFB 15,0,22,16,36,240,9,64,37,240,36,144,3,240,9,255
52544 DEFB 254,124,63,0,47,240,31,224,56,240,15,7,192,252,130,82
52560 DEFB 15,192,8,32,5,32,52,5,32,1,224,12,0,192,0,197
52576 DEFB 0,130,84,12,80,8,32,10,80,8,32,11,64,3,252,146
52592 DEFB 0,210,63,192,9,32,13,32,13,32,96,6,3,11,0,0
52608 DEFB 255,3,3,74,6,9,67,11,130,19,1,250,31,160,126,7
52624 DEFB 224,7,224,2,98,0,164,128,3,161,38,32,10,72,58,16
52640 DEFB 2,4,124,0,7,192,10,10,0,4,0,1,95,3,215,0
52656 DEFB 0,21,240,61,112,61,112,0,33,1,252,31,192,1,184,0
52672 DEFB 5,233,3,254,11,128,94,144,31,224,31,224,0,61,0,0
52688 DEFB 2,254,0,0,47,240,0,255,128,0,7,9,0,127,159,7
52704 DEFB 0,127,9,2,144,65,56,36,72,8,0,146,72,144
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
52718 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
52728 DEFB 0,0,0,0,0,0,0,0
Prev: 52224 Up: Map Next: 52736