Data
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52224: Sprite tile graphic data (mask byte 3/8)
Used by the routine at 59635.
52224 DEFB 0,255,254,255,127,254,194,95,254,132,191,255,169,127,255,255
52240 DEFB 239,247,236,37,232,75,233,75,250,111,125,254,139,127,106,213
52256 DEFB 247,223,234,183,236,175,217,119,255,15,253,113,250,73,255,82
52272 DEFB 240,255,215,23,164,151,233,223,165,55,165,23,253,251,245,223
52288 DEFB 254,125,223,191,93,247,239,239,186,247,239,247,223,123,82,74
52304 DEFB 231,191,229,47,244,175,181,244,175,253,95,126,247,239,254,197
52320 DEFB 254,130,85,236,87,232,47,234,87,232,47,235,95,249,139,146
52336 DEFB 249,74,152,191,233,47,148,175,148,175,159,239,253,247,255,253
52352 DEFB 11,249,247,106,236,129,65,180,210,212,254,126,231,239,126,247
52368 DEFB 239,247,239,253,249,254,240,191,251,173,223,159,239,11,186,215
52384 DEFB 253,232,126,254,247,239,239,234,255,232,255,254,255,251,215,255
52400 DEFB 255,239,247,189,119,189,119,254,175,253,125,215,223,253,251,251
52416 DEFB 245,225,251,206,191,191,94,23,188,239,188,239,251,125,255,255
52432 DEFB 247,254,127,255,127,249,255,255,239,255,245,243,255,95,61,245
52448 DEFB 253,88,217,250,151,64,75,210,119,55,190,130,119,151
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
52462 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
52472 DEFB 0,0,0,0,0,0,0,0
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