Data
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56445
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56568
56446: Sprite tile references (tile 5, animatory states 0-119) and graphic data (mask byte 3/8)
Used by the routines at
25618
,
59635
and
63838
.
56446
DEFB 253,18,237
Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56449
DEFB 176,170,176,170,176,0,254
Sprite tile references for animatory states 0-7
56456
DEFB 87
Graphic data for sprite tile 136 (used for Sam's disguises)
56457
DEFB 0,0
Sprite tile references for animatory states 8-10
56459
DEFB 0
Sprite tile reference for unused animatory state 11
56460
DEFB 191,191,251
Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56463
DEFB 0
Sprite tile reference for animatory state 15
56464
DEFB 209
Graphic data for sprite tile 144 (used for Sam's disguises)
56465
DEFB 0,0,0,0
Sprite tile references for animatory states 16-20
56469
DEFB 255,251
Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56471
DEFB 254
Sprite tile reference for animatory state 23
56472
DEFB 239
Graphic data for sprite tile 152 (used for Sam's disguises)
56473
DEFB 0,0,0
Sprite tile references for animatory states 24-27
56476
DEFB 0
Sprite tile reference for unused animatory state 28
56477
DEFB 190,255
Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56479
DEFB 0
Sprite tile reference for animatory state 31
56480
DEFB 255
Graphic data for sprite tile 160 (used for Sam's disguises)
56481
DEFB 0,0,0,0
Sprite tile references for animatory states 32-36
56485
DEFB 155,242
Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56487
DEFB 254
Sprite tile reference for animatory state 39
56488
DEFB 255
Graphic data for sprite tile 168 (used for Sam's disguises)
56489
DEFB 0,0,0,0
Sprite tile references for animatory states 40-44
56493
DEFB 251,239,223,127
Graphic data for sprite tiles 173-176 (used for Sam's disguises)
56497
DEFB 0,0,0,0
Sprite tile references for animatory states 48-52
56501
DEFB 221
Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
56502
DEFB 0,254
Sprite tile references for animatory states 54-55
56504
DEFB 247
Graphic data for sprite tile 184 (used for Sam's disguises)
56505
DEFB 0,0,0,0
Sprite tile references for animatory states 56-60
56509
DEFB 92
Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
56510
DEFB 0,254
Sprite tile references for animatory states 62-63
56512
DEFB 247
Graphic data for sprite tile 192 (used for Sam's disguises)
56513
DEFB 15,1,15,1
Sprite tile references for unused animatory states 64-68
56517
DEFB 1
Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
56518
DEFB 0
Sprite tile reference for animatory state 70
56519
DEFB 254
Sprite tile reference for unused animatory state 71
56520
DEFB 69
Graphic data for sprite tile 200 (used for Sam's disguises)
56521
DEFB 0,0,0,0
Sprite tile references for animatory states 72-76
56525
DEFB 209
Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
56526
DEFB 0
Sprite tile reference for unused animatory state 78
56527
DEFB 254
Sprite tile reference for animatory state 79
56528
DEFB 127
Graphic data for sprite tile 208 (used for Sam's disguises)
56529
DEFB 15,1,15,1
Sprite tile references for animatory states 80-84
56533
DEFB 236,228
Graphic data for sprite tiles 213-214 (used for Sam's disguises)
56535
DEFB 254
Sprite tile reference for animatory state 87
56536
DEFB 196
Graphic data for sprite tile 216 (used for Sam's disguises)
56537
DEFB 0,0,0,0
Sprite tile references for animatory states 88-92
56541
DEFB 239,247
Graphic data for sprite tiles 221-222 (used for Sam's disguises)
56543
DEFB 254
Sprite tile reference for animatory state 95
56544
DEFB 95
Graphic data for sprite tile 224 (used for Sam's disguises)
56545
DEFB 0,0,0,0
Sprite tile references for animatory states 96-100
56549
DEFB 206,79
Graphic data for sprite tiles 229-230 (used for Sam's disguises)
56551
DEFB 254
Sprite tile reference for animatory state 103
56552
DEFB 244
Graphic data for sprite tile 232 (used for Sam's disguises)
56553
DEFB 0,0,0,0
Sprite tile references for animatory states 104-108
56557
DEFB 69,255
Graphic data for sprite tiles 237-238 (used for Sam's disguises)
56559
DEFB 254
Sprite tile reference for animatory state 111
56560
DEFB 87
Graphic data for sprite tile 240 (used for Sam's disguises)
56561
DEFB 0,0,0,0,0,0,254
Sprite tile references for animatory states 112-119
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