Infinite money
To prevent Sam's supply of money from running out:
Infinite first aid
To prevent Sam's first aid kits from running out:
Get out of jail
To enable Sam to leave the jail cell at any time (even after being arrested):
Note, however, that if Sam leaves the jail cell and the vicinity of the police station after being arrested and before being officially released, and then later returns to the vicinity of the police station with $20 or less on his person, the game will freeze when the jailer next enters the cell (see
31594).
Everybody out
When characters (including Sam) are indoors, it's difficult to see where they are as they move up or down staircases and between windows. To make it so that characters are always drawn in front of buildings, even when they are inside:
Private rooms
The rooms on the ground floor of the hotel are not accessible: neither Sam nor any other character can enter them. In fact, they are the only rooms in the entire play area that are off limits.
To make the room on the left accessible to Sam:
Next, the room on the right:
And finally, to add light switches and usable window blinds to each room:
Now Sam can enter either one of these rooms by first going to the hotel entrance and then walking left or right until he passes through the wall.
Stairway to the safe
For some reason, the builders forgot to add a staircase leading from the third floor of no. 17 (where Sam's office is) to the top floor (where the safe containing the budgie is). To correct this omission:
No snipers
To prevent snipers from showing up in the game:
Mobstopper
In game modes 1-3, there are various gangsters who will chase Sam with the intent of throwing him off the roof of a building if he gets too close to them. To make these gangsters completely unaware of Sam's presence:
In game mode 4, after Lana has been put in jail, Sam is chased relentlessly by one of the mob, who will keep dumping him off the roof of the apartment building next to no. 19 until he runs out of money. To disable this gangster and enable Sam to walk freely around the city with the budgie:
All keys
To give Sam the keys to no. 15, no. 27, no. 31 and no. 74 while a game is in progress:
To give Sam the key to no. 19 as well:
Note, however, that Sam will not be able to get the budgie while he has the key to no. 19; this is because the event table entry at
24727 checks whether Sam has the keys to no. 15, no. 27, no. 31 and no. 74 only before making the budgie available.
Keep the lights on
People have an annoying tendency to flip light switches off as they walk past them, which can make it tricky to navigate inside a building. To ensure that the lights stay on (even when a fuse is blown):