Term |
Description |
Animatory state |
Number denoting one of the phases of animation of a character's sprite |
Character buffer |
Buffer containing data on the current state of a character |
Command list |
List of commands used to control a character during a lesson (e.g. see 64764) |
Continual subcommand |
A character-controlling command routine whose address is stored in bytes 27 and 28 of a character's buffer; the command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 61948); though continual subcommands are supported, there are none used in the game |
Interruptible subcommand |
One of various character-controlling command routines whose address is stored in bytes 14 and 15 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 61948) |
Midstride |
Of a character: in phase 2 or 4 of the walking animation (e.g. see animatory state 1) |
Primary command |
One of various character-controlling command routines whose address is stored in bytes 8 and 9 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 61948) |
SRB |
Screen refresh buffer at 32512 |
Uninterruptible subcommand |
One of various character-controlling command routines whose address is stored in bytes 18 and 19 of a character's buffer; if present, the command is executed each time the character is moved, and overrides any other command (see 61948) |