Data
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52992: Sprite tile graphic data (UDG byte 5/8)
Used by the routine at 59635.
52992 DEFB 0,0,0,102,0,0,130,64,0,128,128,0,41,0,0,0
53008 DEFB 6,96,8,36,8,8,10,40,2,96,94,0,106,0,74,14
53024 DEFB 5,224,6,176,9,160,24,112,1,8,2,201,1,57,0,82
53040 DEFB 16,128,44,144,19,144,9,64,19,112,36,144,0,16,13,255
53056 DEFB 254,124,1,0,55,240,31,224,56,240,15,7,224,252,146,66
53072 DEFB 15,192,9,32,4,32,52,4,32,0,224,76,4,192,0,133
53088 DEFB 0,130,84,8,80,8,32,10,80,8,32,11,64,1,248,147
53104 DEFB 0,82,31,128,9,48,5,32,5,32,144,0,0,13,0,0
53120 DEFB 99,1,1,74,3,57,62,4,146,8,1,250,31,160,126,7
53136 DEFB 224,7,224,1,28,1,68,128,0,161,17,192,20,72,10,16
53152 DEFB 1,3,88,1,5,128,20,10,0,3,0,2,167,1,249,0
53168 DEFB 0,42,112,31,48,31,48,0,18,3,254,63,224,3,24,0
53184 DEFB 7,233,1,254,1,128,126,144,31,224,31,224,0,31,0,0
53200 DEFB 0,118,0,0,15,248,0,118,0,0,4,13,0,65,223,5
53216 DEFB 0,95,9,2,144,65,232,40,40,4,127,34,40,160
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
53230 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
53240 DEFB 0,0,0,0,0,0,0,0
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