Data
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54784: Sprite tile graphic data (mask byte 8/8)
Used by the routine at 59635.
54784 DEFB 0,195,254,176,191,253,92,191,254,128,191,255,255,127,252,63
54800 DEFB 235,11,213,203,232,11,190,247,239,239,190,255,77,255,165,189
54816 DEFB 251,239,245,223,239,47,106,215,253,14,247,137,255,82,255,254
54832 DEFB 208,231,120,151,244,95,191,223,211,47,249,239,254,126,253,191
54848 DEFB 254,253,247,239,219,247,191,239,249,239,239,255,223,173,77,181
54864 DEFB 250,223,244,223,210,175,253,250,95,251,223,114,247,47,254,150
54880 DEFB 255,85,221,233,111,235,47,253,239,244,159,255,191,254,171,205
54896 DEFB 255,85,234,191,220,223,235,47,244,191,165,253,90,253,234,255
54912 DEFB 125,218,253,165,247,129,82,255,77,252,255,25,241,159,181,234
54928 DEFB 175,250,95,255,105,250,249,127,254,255,246,151,175,151,234,247
54944 DEFB 74,250,110,253,246,239,223,234,74,253,195,245,119,255,126,252
54960 DEFB 63,87,119,191,239,239,223,253,245,253,9,208,159,85,10,251
54976 DEFB 247,243,254,253,176,175,127,55,191,239,239,223,107,247,254,159
54992 DEFB 254,186,255,239,143,245,255,186,255,254,250,253,239,167,219,250
55008 DEFB 253,170,220,255,247,248,50,112,237,255,253,245,183,255
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
55022 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
55032 DEFB 0,0,0,0,0,0,0,0
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