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Data |
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Used by the routine at 63662. The first set of parameters is used in demo mode.
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58912 | DEFB 0 | Unused |
58913 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (224,19) with Sam at (229,19) (in his office) |
58914 | DEFB 208 | New x-coordinate for the leftmost column of the play area on screen |
58915 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen |
58916 | DEFB 32 | Message 32: '...I'M WORKING ON A CASE RIGHT NOW...' |
58917 | DEFB 1 | Non-zero value that prevents the routine at 63614 from skipping the initialisation of Sam |
The next set of parameters is used in game mode 1.
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58918 | DEFB 0 | Unused |
58919 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (224,19) with Sam at (229,19) (in his office) |
58920 | DEFB 208 | New x-coordinate for the leftmost column of the play area on screen |
58921 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen |
58922 | DEFB 33 | Message 33: '...SO BEGAN THE CASE OF THE BALI BUDGIE' |
58923 | DEFB 1 | Non-zero value that prevents the routine at 63614 from skipping the initialisation of Sam |
The next set of parameters is used in game mode 2.
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58924 | DEFB 0 | Unused |
58925 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (240,19) with Sam at (245,19) (third floor of no. 15) |
58926 | DEFB 224 | New x-coordinate for the leftmost column of the play area on screen |
58927 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen |
58928 | DEFB 62 | Message 62: 'IT ALL WENT BLACK. AS I FELL SOMEONE FAT PUSHED PAST ME...' |
58929 | DEFB 1 | Non-zero value that prevents the routine at 63614 from skipping the initialisation of Sam |
The next set of parameters is used in game mode 3.
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58930 | DEFB 0 | Unused |
58931 | DEFB 32 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (0,7) with Sam at (5,7) (on the roof of the apartment building next to no. 74) |
58932 | DEFB 0 | New x-coordinate for the leftmost column of the play area on screen |
58933 | DEFB 2 | New y-coordinate for the topmost row of the play area on screen |
58934 | DEFB 67 | Message 67: 'SOMEONE HIT ME. I PLAYED DEAD. TWO MEN WALKED OFF...' |
58935 | DEFB 1 | Non-zero value that prevents the routine at 63614 from skipping the initialisation of Sam |
The next set of parameters is used in game mode 4.
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58936 | DEFB 0 | Unused |
58937 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (224,19) with Sam at (229,19) (in his office) |
58938 | DEFB 208 | New x-coordinate for the leftmost column of the play area on screen |
58939 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen |
58940 | DEFB 74 | Message 74: 'SHE'S IN JAIL NOW. ANOTHER CASE SOLVED...' |
58941 | DEFB 1 | Non-zero value that prevents the routine at 63614 from skipping the initialisation of Sam |
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