SkoolKit 5.x changelog
5.4 (2017-01-08)
- Added the sna2img.py command (for converting the screenshot in a SCR
file or SNA/SZX/Z80 snapshot into a PNG or GIF file)
- Added the @equ ASM directive (which produces an EQU directive in the
ASM output)
- The #REG macro now accepts an arbitrary text parameter (e.g.
#REG(hlh'l')
)
- When the #LINK macro links to an entry on a box page,
the link text defaults to the title of the entry if left blank
- Added the
SectionType
parameter to the [Page:*] section (for
specifying how to parse and render the ref file sections from which a
box page is built)
- Added the
--asm-one-page
option to skool2html.py (for writing all
routines and data blocks to a single page)
- Added the
--variables
option to snapinfo.py (for showing the
contents of the variables area)
- snapinfo.py now shows special symbols for UDGs in a BASIC program
(e.g.
{UDG-A}
)
- Improved how @end, @org, @replace, @set, @start
and @writer directives are preserved and restored via a control file
- Added support for page-specific HTML subtemplates
- The #UDGARRAY macro now pads out the bottom row of an array with extra
UDGs if necessary (to prevent the creation of a broken image file)
5.3 (2016-09-05)
- Dropped support for Python 3.2
- Added the snapinfo.py command (for showing information on the
registers and RAM in a SNA, SZX or Z80 snapshot)
- Added the snapmod.py command (for modifying the registers and RAM in a
48K Z80 snapshot)
- Added the #INCLUDE macro (which expands to the contents of a ref file
section)
- Added the ability to write the HTML disassembly to a single page (by using
the
AsmSinglePageTemplate
parameter in the [Game] section and
the AsmAllInOne and asm_entry templates)
- Added the
SectionPrefix
parameter to the [Page:*] section (for
specifying the prefix of the names of ref file sections from which to build
a box page)
- Added the
--screen
option to bin2tap.py (for adding a loading
screen to the TAP file)
- Added the
--stack
and --start
options to tap2sna.py (for
specifying the stack and start addresses)
- Added support to the #REG macro for the F and F’ registers
- Improved how skool2asm.py scans annotations for addresses not
converted to labels
- Fixed how a memory block that ends with a single ED byte is compressed in a
Z80 snapshot
- Removed the Spectrum ROM disassembly from the SkoolKit distribution; it is
now being developed separately here
5.2 (2016-05-02)
- Added the bin2sna.py command (for converting a binary file into a Z80
snapshot)
- Added the #N macro (which renders a numeric value in hexadecimal format
when the
--hex
option is used with skool2asm.py or skool2html.py)
- Added the @rfix ASM directive (which makes an instruction substitution
in
@rfix
mode)
- Added the
UDGFilename
parameter to the [Game] section (for
specifying the format of the default filename for images created by the
#UDG macro)
- bin2tap.py can now read a binary file from standard input
- skool2bin.py can now write to standard output (and so its output can
be piped to bin2sna.py or bin2tap.py)
- When the #LINK macro links to an entry on a memory map page, the anchor
is converted to the format specified by the
AddressAnchor
parameter
- Fixed how required integer macro parameters are handled when left blank (e.g.
#POKES30000,,8
)
5.1 (2016-01-09)
- Added the @replace ASM directive (which replaces strings that match a
regular expression in skool file annotations and ref file sections)
- Added the #(), #EVAL, #FOR, #FOREACH, #IF,
#MAP and #PEEK macros (which can be used to programmatically
specify the parameters of any macro)
- Added support for arithmetic expressions and skool macros in numeric macro
parameters
- Added the
--bfix
, --ofix
and --ssub
options to
skool2bin.py (for parsing the skool file in @bfix
, @ofix
and
@ssub
mode)
- Added the
DefaultAnimationFormat
parameter to the [ImageWriter]
section (for specifying the default format for animated images)
- The #R macro now converts an anchor that matches the entry address to
the format specified by the
AddressAnchor
parameter (making it easier to
link to the first instruction in an entry when using a custom anchor format)
- skool2ctl.py now appends a terminal
i
directive if the skool file
ends before 65536
- skool2sft.py now preserves
i
blocks in the same way as code and
data blocks (instead of verbatim), which enables their conversion to decimal
or hexadecimal when restored from a skool file template
- Fixed how the colours in flashing blank tiles are detected when writing an
uncropped image file
- Fixed how a 2-colour PNG image is created when it contains an attribute with
equal INK and PAPER colours
5.0 (2015-10-04)
- Added the skool2bin.py command (for converting a skool file into a
binary file)
- Added the tapinfo.py command (for showing information on the blocks in
a TAP or TZX file)
- Converted the HTML templates from XHTML 1.0 to HTML5
- Added the footer template (for formatting the
<footer>
element
of a page)
- Added the @assemble ASM directive
- Added the
--set
option to skool2asm.py (for setting ASM writer
property values)
- Added the
RefFiles
parameter to the [Config] section (for
specifying extra ref files to use)
- Added support to sna2skool.py for reading SpecEmu’s 64K code execution
map files
- Fixed how tap2sna.py does a standard load from a TZX file