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27914: Get the base address of the graphic data for a sprite tile
Used by the routine at 24843. Returns with the base address of the graphic data in HL.
Input
A Sprite UDG reference
H' Character number (152-172)
27914 LD L,A L=sprite UDG reference
27915 EXX
27916 LD A,H A=character number (152-172)
27917 CP 163 Is it a little boy?
27919 JR C,27927 Jump if so
27921 CP 167 Is it a teacher?
27923 LD A,201
27925 JR C,27929 Jump if so
27927 LD A,185
27929 EXX
27930 LD H,A H=201 if the character is a teacher, 185 otherwise
27931 RET
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