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40960: Entity definitions
Used by the routine at 35090.
Input
Output
The following (empty) entity definition (0) is copied into one of the entity buffers at 33024 for any entity specification whose first byte is zero.
40960 DEFB 0,0,0,0,0,0,0,0
The following entity definition (1) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
40968 DEFB %00000011 Rope (bits 0-2), initially swinging right to left (bit 7)
40969 DEFB 34 Initial animation frame index
40970 DEFB 0 Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition)
40971 DEFB 0 Unused
40972 DEFB 32 Length
40973 DEFB 0 Unused
40974 DEFB 131 Unused
40975 DEFB 54 Animation frame at which the rope changes direction
The following entity definition (2) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-4 guardian191-5-4
guardian191-4-12 guardian191-5-12
guardian191-6-20 guardian191-7-20
40976 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
40977 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
40978 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
40979 DEFB 128 Initial pixel y-coordinate: 64
40980 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
40981 DEFB 191 Page containing the sprite graphic data: 191
40982 DEFB 80 Minimum pixel y-coordinate: 40
40983 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (3) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-66 guardian191-5-66
guardian191-4-74 guardian191-5-74
40984 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
40985 DEFB %00101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
40986 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
40987 DEFB 160 Initial pixel y-coordinate: 80
40988 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
40989 DEFB 191 Page containing the sprite graphic data: 191
40990 DEFB 88 Minimum pixel y-coordinate: 44
40991 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (4) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-6 guardian191-5-6
guardian191-4-14 guardian191-5-14
guardian191-6-22 guardian191-7-22
40992 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
40993 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
40994 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
40995 DEFB 96 Initial pixel y-coordinate: 48
40996 DEFB 8 Initial pixel y-coordinate increment: 4 (moving down)
40997 DEFB 191 Page containing the sprite graphic data: 191
40998 DEFB 96 Minimum pixel y-coordinate: 48
40999 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (5) is used in I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-5 guardian191-5-5
guardian191-4-13 guardian191-5-13
41000 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41001 DEFB %00100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41002 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41003 DEFB 64 Initial pixel y-coordinate: 32
41004 DEFB 12 Initial pixel y-coordinate increment: 6 (moving down)
41005 DEFB 191 Page containing the sprite graphic data: 191
41006 DEFB 64 Minimum pixel y-coordinate: 32
41007 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (6) is used in At the Foot of the MegaTree.
guardian191-0-5 guardian191-1-5
41008 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41009 DEFB %00100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41010 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41011 DEFB 64 Initial pixel y-coordinate: 32
41012 DEFB 10 Initial pixel y-coordinate increment: 5 (moving down)
41013 DEFB 191 Page containing the sprite graphic data: 191
41014 DEFB 64 Minimum pixel y-coordinate: 32
41015 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (7) is used in At the Foot of the MegaTree and Above the West Bedroom.
guardian191-0-5 guardian191-1-5 guardian191-2-5 guardian191-3-5
guardian191-6-5 guardian191-7-5
41016 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41017 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41018 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41019 DEFB 100 Initial pixel y-coordinate: 50
41020 DEFB 244 Initial pixel y-coordinate increment: -6 (moving up)
41021 DEFB 191 Page containing the sprite graphic data: 191
41022 DEFB 32 Minimum pixel y-coordinate: 16
41023 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (8) is used in At the Foot of the MegaTree.
guardian191-0-66 guardian191-1-66 guardian191-2-66 guardian191-3-66
41024 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41025 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41026 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41027 DEFB 128 Initial pixel y-coordinate: 64
41028 DEFB 6 Initial pixel y-coordinate increment: 3 (moving down)
41029 DEFB 191 Page containing the sprite graphic data: 191
41030 DEFB 38 Minimum pixel y-coordinate: 19
41031 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (9) is used in Inside the MegaTrunk and On a Branch Over the Drive.
guardian191-0-67 guardian191-1-67
guardian191-0-75 guardian191-1-75
41032 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41033 DEFB %00101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41034 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41035 DEFB 160 Initial pixel y-coordinate: 80
41036 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41037 DEFB 191 Page containing the sprite graphic data: 191
41038 DEFB 128 Minimum pixel y-coordinate: 64
41039 DEFB 224 Maximum pixel y-coordinate: 112
The following entity definition (10) is used in The Off Licence.
guardian190-4-69 guardian190-5-69 guardian190-6-69 guardian190-7-69
41040 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41041 DEFB %01101101 INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41042 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41043 DEFB 96 Initial pixel y-coordinate: 48
41044 DEFB 8 Initial pixel y-coordinate increment: 4 (moving down)
41045 DEFB 190 Page containing the sprite graphic data: 190
41046 DEFB 16 Minimum pixel y-coordinate: 8
41047 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (11) is used in Dr Jones will never believe this and Nomen Luni.
guardian191-0-6 guardian191-1-6 guardian191-2-6 guardian191-3-6
41048 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41049 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41050 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41051 DEFB 192 Initial pixel y-coordinate: 96
41052 DEFB 246 Initial pixel y-coordinate increment: -5 (moving up)
41053 DEFB 191 Page containing the sprite graphic data: 191
41054 DEFB 112 Minimum pixel y-coordinate: 56
41055 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (12) is used in The Off Licence.
guardian190-0-4 guardian190-1-4 guardian190-2-4 guardian190-3-4
41056 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41057 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41058 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41059 DEFB 112 Pixel y-coordinate: 56
41060 DEFB 1 Unused
41061 DEFB 190 Page containing the sprite graphic data: 190
41062 DEFB 19 Minimum x-coordinate: 19
41063 DEFB 29 Maximum x-coordinate: 29
The following entity definition (13) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
guardian188-0-4 guardian188-1-4 guardian188-2-4 guardian188-3-4 guardian188-4-4 guardian188-5-4 guardian188-6-4 guardian188-7-4
guardian188-0-12 guardian188-1-12 guardian188-2-12 guardian188-3-12 guardian188-4-12 guardian188-5-12 guardian188-6-12 guardian188-7-12
guardian188-0-20 guardian188-1-20 guardian188-2-20 guardian188-3-20 guardian188-4-20 guardian188-5-20 guardian188-6-20 guardian188-7-20
41064 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41065 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41066 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41067 DEFB 64 Pixel y-coordinate: 32
41068 DEFB 0 Unused
41069 DEFB 188 Page containing the sprite graphic data: 188
41070 DEFB 0 Minimum x-coordinate: 0
41071 DEFB 9 Maximum x-coordinate: 9
The following entity definition (14) is used in The Bridge.
guardian185-4-68 guardian185-5-68 guardian185-6-68 guardian185-7-68
41072 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41073 DEFB %01101100 INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41074 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41075 DEFB 48 Initial pixel y-coordinate: 24
41076 DEFB 12 Initial pixel y-coordinate increment: 6 (moving down)
41077 DEFB 185 Page containing the sprite graphic data: 185
41078 DEFB 0 Minimum pixel y-coordinate: 0
41079 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (15) is used in Rescue Esmerelda.
guardian176-4-23 guardian176-5-23
41080 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41081 DEFB %00100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41082 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41083 DEFB 16 Initial pixel y-coordinate: 8
41084 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41085 DEFB 176 Page containing the sprite graphic data: 176
41086 DEFB 0 Minimum pixel y-coordinate: 0
41087 DEFB 32 Maximum pixel y-coordinate: 16
The following entity definition (16) is used in Entrance to Hades, The Chapel and Priests' Hole.
guardian186-4-4
guardian186-4-52
41088 DEFB %00000010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41089 DEFB %00000100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
41090 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41091 DEFB 96 Initial pixel y-coordinate: 48
41092 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41093 DEFB 186 Page containing the sprite graphic data: 186
41094 DEFB 0 Minimum pixel y-coordinate: 0
41095 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (17) is used in Entrance to Hades, The Chapel and Priests' Hole.
guardian186-5-4
guardian186-5-52
41096 DEFB %00000010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41097 DEFB %00000100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
41098 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41099 DEFB 96 Initial pixel y-coordinate: 48
41100 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41101 DEFB 186 Page containing the sprite graphic data: 186
41102 DEFB 0 Minimum pixel y-coordinate: 0
41103 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (18) is used in Entrance to Hades, The Chapel and Priests' Hole.
guardian186-6-4 guardian186-7-4
guardian186-6-52 guardian186-7-52
41104 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41105 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41106 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41107 DEFB 128 Initial pixel y-coordinate: 64
41108 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41109 DEFB 186 Page containing the sprite graphic data: 186
41110 DEFB 32 Minimum pixel y-coordinate: 16
41111 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (19) is used in Ballroom East and Top Landing.
guardian156-3-66
41112 DEFB %00000010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41113 DEFB %00001010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7)
41114 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41115 DEFB 32 Initial pixel y-coordinate: 16
41116 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41117 DEFB 156 Page containing the sprite graphic data: 156
41118 DEFB 32 Minimum pixel y-coordinate: 16
41119 DEFB 96 Maximum pixel y-coordinate: 48
The following entity definition (20) is used in The Bridge and West  Wing.
guardian188-0-66 guardian188-1-66 guardian188-2-66 guardian188-3-66 guardian188-4-66 guardian188-5-66 guardian188-6-66 guardian188-7-66
41120 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41121 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41122 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41123 DEFB 160 Pixel y-coordinate: 80
41124 DEFB 0 Unused
41125 DEFB 188 Page containing the sprite graphic data: 188
41126 DEFB 0 Minimum x-coordinate: 0
41127 DEFB 10 Maximum x-coordinate: 10
The following entity definition (21) is used in The Bridge, The Drive and Ballroom East.
guardian188-0-3 guardian188-1-3 guardian188-2-3 guardian188-3-3 guardian188-4-3 guardian188-5-3 guardian188-6-3 guardian188-7-3
41128 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41129 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41130 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41131 DEFB 160 Pixel y-coordinate: 80
41132 DEFB 0 Unused
41133 DEFB 188 Page containing the sprite graphic data: 188
41134 DEFB 14 Minimum x-coordinate: 14
41135 DEFB 29 Maximum x-coordinate: 29
The following entity definition (22) is used in The Drive and Inside the MegaTrunk.
guardian188-0-4 guardian188-1-4 guardian188-2-4 guardian188-3-4 guardian188-4-4 guardian188-5-4 guardian188-6-4 guardian188-7-4
41136 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41137 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41138 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41139 DEFB 176 Pixel y-coordinate: 88
41140 DEFB 1 Unused
41141 DEFB 188 Page containing the sprite graphic data: 188
41142 DEFB 16 Minimum x-coordinate: 16
41143 DEFB 29 Maximum x-coordinate: 29
The following entity definition (23) is used in The Drive.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
41144 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41145 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41146 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41147 DEFB 128 Pixel y-coordinate: 64
41148 DEFB 0 Unused
41149 DEFB 188 Page containing the sprite graphic data: 188
41150 DEFB 5 Minimum x-coordinate: 5
41151 DEFB 29 Maximum x-coordinate: 29
The following entity definition (24) is used in The Drive, Inside the MegaTrunk and Tree Top.
guardian188-0-69 guardian188-1-69 guardian188-2-69 guardian188-3-69 guardian188-4-69 guardian188-5-69 guardian188-6-69 guardian188-7-69
41152 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41153 DEFB %11101101 INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41154 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41155 DEFB 80 Pixel y-coordinate: 40
41156 DEFB 0 Unused
41157 DEFB 188 Page containing the sprite graphic data: 188
41158 DEFB 0 Minimum x-coordinate: 0
41159 DEFB 10 Maximum x-coordinate: 10
The following entity definition (25) is used in Out on a limb.
guardian188-0-67 guardian188-1-67 guardian188-2-67 guardian188-3-67 guardian188-4-67 guardian188-5-67 guardian188-6-67 guardian188-7-67
41160 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41161 DEFB %11101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41162 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41163 DEFB 112 Pixel y-coordinate: 56
41164 DEFB 0 Unused
41165 DEFB 188 Page containing the sprite graphic data: 188
41166 DEFB 14 Minimum x-coordinate: 14
41167 DEFB 23 Maximum x-coordinate: 23
The following entity definition (26) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
guardian182-0-66 guardian182-1-66 guardian182-2-66 guardian182-3-66 guardian182-4-66 guardian182-5-66 guardian182-6-66 guardian182-7-66
guardian182-0-74 guardian182-1-74 guardian182-2-74 guardian182-3-74 guardian182-4-74 guardian182-5-74 guardian182-6-74 guardian182-7-74
41168 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41169 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41170 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41171 DEFB 48 Pixel y-coordinate: 24
41172 DEFB 0 Unused
41173 DEFB 182 Page containing the sprite graphic data: 182
41174 DEFB 5 Minimum x-coordinate: 5
41175 DEFB 30 Maximum x-coordinate: 30
The following entity definition (27) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
guardian178-0-66 guardian178-1-66 guardian178-2-66 guardian178-3-66
guardian178-4-66 guardian178-5-66 guardian178-6-66 guardian178-7-66
guardian178-4-74 guardian178-5-74 guardian178-6-74 guardian178-7-74
41176 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41177 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41178 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41179 DEFB 144 Initial pixel y-coordinate: 72
41180 DEFB 252 Initial pixel y-coordinate increment: -2 (moving up)
41181 DEFB 178 Page containing the sprite graphic data: 178
41182 DEFB 128 Minimum pixel y-coordinate: 64
41183 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (28) is used in Under the Drive and West Wing Roof.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
41184 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41185 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41186 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41187 DEFB 176 Pixel y-coordinate: 88
41188 DEFB 0 Unused
41189 DEFB 188 Page containing the sprite graphic data: 188
41190 DEFB 12 Minimum x-coordinate: 12
41191 DEFB 29 Maximum x-coordinate: 29
The following entity definition (29) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
guardian178-0-13 guardian178-1-13 guardian178-2-13 guardian178-3-13
guardian178-4-5 guardian178-5-5 guardian178-6-5 guardian178-7-5
41192 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41193 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41194 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41195 DEFB 48 Initial pixel y-coordinate: 24
41196 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41197 DEFB 178 Page containing the sprite graphic data: 178
41198 DEFB 0 Minimum pixel y-coordinate: 0
41199 DEFB 128 Maximum pixel y-coordinate: 64
The following entity definition (30) is used in Tree Root and West Bedroom.
guardian173-4-5 guardian173-5-5 guardian173-6-5 guardian173-7-5
41200 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41201 DEFB %11100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41202 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41203 DEFB 64 Initial pixel y-coordinate: 32
41204 DEFB 252 Initial pixel y-coordinate increment: -2 (moving up)
41205 DEFB 173 Page containing the sprite graphic data: 173
41206 DEFB 0 Minimum pixel y-coordinate: 0
41207 DEFB 128 Maximum pixel y-coordinate: 64
The following entity definition (31) is used in Tree Root.
guardian183-2-3 guardian183-3-3
41208 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41209 DEFB %00100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41210 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41211 DEFB 144 Initial pixel y-coordinate: 72
41212 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41213 DEFB 183 Page containing the sprite graphic data: 183
41214 DEFB 64 Minimum pixel y-coordinate: 32
41215 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (32) is used in Under the MegaTree.
guardian184-0-5 guardian184-1-5 guardian184-2-5 guardian184-3-5 guardian184-4-5 guardian184-5-5 guardian184-6-5 guardian184-7-5
41216 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41217 DEFB %11100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41218 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41219 DEFB 208 Pixel y-coordinate: 104
41220 DEFB 1 Unused
41221 DEFB 184 Page containing the sprite graphic data: 184
41222 DEFB 0 Minimum x-coordinate: 0
41223 DEFB 30 Maximum x-coordinate: 30
The following entity definition (33) is used in Ballroom West.
guardian184-0-3 guardian184-1-3 guardian184-2-3 guardian184-3-3 guardian184-4-3 guardian184-5-3 guardian184-6-3 guardian184-7-3
41224 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41225 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41226 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41227 DEFB 176 Pixel y-coordinate: 88
41228 DEFB 0 Unused
41229 DEFB 184 Page containing the sprite graphic data: 184
41230 DEFB 16 Minimum x-coordinate: 16
41231 DEFB 26 Maximum x-coordinate: 26
The following entity definition (34) is used in On the Roof.
guardian184-0-5 guardian184-1-5 guardian184-2-5 guardian184-3-5 guardian184-4-5 guardian184-5-5 guardian184-6-5 guardian184-7-5
41232 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41233 DEFB %11100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41234 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41235 DEFB 208 Pixel y-coordinate: 104
41236 DEFB 1 Unused
41237 DEFB 184 Page containing the sprite graphic data: 184
41238 DEFB 14 Minimum x-coordinate: 14
41239 DEFB 24 Maximum x-coordinate: 24
The following entity definition (35) is used in Tree Root.
guardian184-0-66 guardian184-1-66 guardian184-2-66 guardian184-3-66 guardian184-4-66 guardian184-5-66 guardian184-6-66 guardian184-7-66
41240 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41241 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41242 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41243 DEFB 144 Pixel y-coordinate: 72
41244 DEFB 0 Unused
41245 DEFB 184 Page containing the sprite graphic data: 184
41246 DEFB 15 Minimum x-coordinate: 15
41247 DEFB 23 Maximum x-coordinate: 23
The following entity definition (36) is used in The Drive, Top Landing and Back Stairway.
guardian175-0-5 guardian175-1-5 guardian175-2-5 guardian175-3-5
guardian175-4-5 guardian175-5-5 guardian175-6-5 guardian175-7-5
41248 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41249 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41250 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41251 DEFB 208 Pixel y-coordinate: 104
41252 DEFB 0 Unused
41253 DEFB 175 Page containing the sprite graphic data: 175
41254 DEFB 10 Minimum x-coordinate: 10
41255 DEFB 30 Maximum x-coordinate: 30
The following entity definition (37) is used in Priests' Hole.
guardian188-0-66 guardian188-1-66 guardian188-2-66 guardian188-3-66 guardian188-4-66 guardian188-5-66 guardian188-6-66 guardian188-7-66
41256 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41257 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41258 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41259 DEFB 160 Pixel y-coordinate: 80
41260 DEFB 0 Unused
41261 DEFB 188 Page containing the sprite graphic data: 188
41262 DEFB 8 Minimum x-coordinate: 8
41263 DEFB 24 Maximum x-coordinate: 24
The following entity definition (38) is used in Halfway up the East Wall.
guardian174-0-70 guardian174-1-70 guardian174-2-70 guardian174-3-70
41264 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41265 DEFB %01101110 INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41266 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41267 DEFB 96 Pixel y-coordinate: 48
41268 DEFB 0 Unused
41269 DEFB 174 Page containing the sprite graphic data: 174
41270 DEFB 2 Minimum x-coordinate: 2
41271 DEFB 7 Maximum x-coordinate: 7
The following entity definition (39) is used in Cuckoo's Nest and Under the Roof.
guardian175-0-13 guardian175-1-13 guardian175-2-13 guardian175-3-13
guardian175-4-5 guardian175-5-5 guardian175-6-5 guardian175-7-5
41272 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41273 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41274 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41275 DEFB 128 Pixel y-coordinate: 64
41276 DEFB 0 Unused
41277 DEFB 175 Page containing the sprite graphic data: 175
41278 DEFB 12 Minimum x-coordinate: 12
41279 DEFB 18 Maximum x-coordinate: 18
The following entity definition (40) is used in Ballroom East, Ballroom West and Tree Root.
guardian186-0-5 guardian186-2-5
41280 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41281 DEFB %01000101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7)
41282 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41283 DEFB 112 Initial pixel y-coordinate: 56
41284 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41285 DEFB 186 Page containing the sprite graphic data: 186
41286 DEFB 96 Minimum pixel y-coordinate: 48
41287 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (41) is used in Ballroom East.
guardian186-1-6 guardian186-3-6
41288 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41289 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41290 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41291 DEFB 150 Initial pixel y-coordinate: 75
41292 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41293 DEFB 186 Page containing the sprite graphic data: 186
41294 DEFB 144 Minimum pixel y-coordinate: 72
41295 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (42) is used in Under the MegaTree, Ballroom East and Ballroom West.
guardian186-0-67 guardian186-2-67
41296 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41297 DEFB %01001011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
41298 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41299 DEFB 144 Initial pixel y-coordinate: 72
41300 DEFB 250 Initial pixel y-coordinate increment: -3 (moving up)
41301 DEFB 186 Page containing the sprite graphic data: 186
41302 DEFB 96 Minimum pixel y-coordinate: 48
41303 DEFB 174 Maximum pixel y-coordinate: 87
The following entity definition (43) is not used.
41304 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41305 DEFB %01001010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
41306 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41307 DEFB 176 Initial pixel y-coordinate: 88
41308 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41309 DEFB 186 Page containing the sprite graphic data: 186
41310 DEFB 144 Minimum pixel y-coordinate: 72
41311 DEFB 184 Maximum pixel y-coordinate: 92
The following entity definition (44) is used in The Off Licence and Inside the MegaTrunk.
guardian186-1-66 guardian186-3-66
41312 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41313 DEFB %01001010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
41314 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41315 DEFB 64 Initial pixel y-coordinate: 32
41316 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41317 DEFB 186 Page containing the sprite graphic data: 186
41318 DEFB 0 Minimum pixel y-coordinate: 0
41319 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (45) is used in Out on a limb and East Wall Base.
guardian186-1-5 guardian186-3-5
guardian186-2-5
41320 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41321 DEFB %01000101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7)
41322 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41323 DEFB 176 Initial pixel y-coordinate: 88
41324 DEFB 8 Initial pixel y-coordinate increment: 4 (moving down)
41325 DEFB 186 Page containing the sprite graphic data: 186
41326 DEFB 0 Minimum pixel y-coordinate: 0
41327 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (46) is used in Tree Top.
guardian187-4-6 guardian187-5-6 guardian187-6-6 guardian187-7-6
41328 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41329 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41330 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41331 DEFB 160 Pixel y-coordinate: 80
41332 DEFB 0 Unused
41333 DEFB 187 Page containing the sprite graphic data: 187
41334 DEFB 0 Minimum x-coordinate: 0
41335 DEFB 19 Maximum x-coordinate: 19
The following entity definition (47) is used in Inside the MegaTrunk.
guardian187-4-70 guardian187-5-70 guardian187-6-70 guardian187-7-70
41336 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41337 DEFB %01101110 INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41338 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41339 DEFB 48 Pixel y-coordinate: 24
41340 DEFB 0 Unused
41341 DEFB 187 Page containing the sprite graphic data: 187
41342 DEFB 17 Minimum x-coordinate: 17
41343 DEFB 30 Maximum x-coordinate: 30
The following entity definition (48) is used in The Kitchen and West of Kitchen.
guardian183-0-67 guardian183-1-67
41344 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41345 DEFB %00101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41346 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41347 DEFB 64 Initial pixel y-coordinate: 32
41348 DEFB 6 Initial pixel y-coordinate increment: 3 (moving down)
41349 DEFB 183 Page containing the sprite graphic data: 183
41350 DEFB 16 Minimum pixel y-coordinate: 8
41351 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (49) is used in The Kitchen and West of Kitchen.
guardian183-0-6 guardian183-1-6
41352 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41353 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41354 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41355 DEFB 192 Initial pixel y-coordinate: 96
41356 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41357 DEFB 183 Page containing the sprite graphic data: 183
41358 DEFB 0 Minimum pixel y-coordinate: 0
41359 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (50) is used in The Kitchen and West of Kitchen.
guardian183-0-4 guardian183-1-4
41360 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41361 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41362 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41363 DEFB 128 Initial pixel y-coordinate: 64
41364 DEFB 248 Initial pixel y-coordinate increment: -4 (moving up)
41365 DEFB 183 Page containing the sprite graphic data: 183
41366 DEFB 0 Minimum pixel y-coordinate: 0
41367 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (51) is used in West Bedroom and Above the West Bedroom.
guardian183-2-66 guardian183-3-66
41368 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41369 DEFB %00101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41370 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41371 DEFB 48 Initial pixel y-coordinate: 24
41372 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41373 DEFB 183 Page containing the sprite graphic data: 183
41374 DEFB 0 Minimum pixel y-coordinate: 0
41375 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (52) is used in The Wine Cellar, Tool  Shed and West Wing Roof.
guardian181-0-3 guardian181-1-3 guardian181-2-3 guardian181-3-3 guardian181-4-3 guardian181-5-3 guardian181-6-3 guardian181-7-3
41376 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41377 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41378 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41379 DEFB 208 Pixel y-coordinate: 104
41380 DEFB 0 Unused
41381 DEFB 181 Page containing the sprite graphic data: 181
41382 DEFB 7 Minimum x-coordinate: 7
41383 DEFB 22 Maximum x-coordinate: 22
The following entity definition (53) is used in At the Foot of the MegaTree and The Yacht.
guardian181-0-67 guardian181-1-67 guardian181-2-67 guardian181-3-67 guardian181-4-67 guardian181-5-67 guardian181-6-67 guardian181-7-67
41384 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41385 DEFB %11101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41386 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41387 DEFB 208 Pixel y-coordinate: 104
41388 DEFB 0 Unused
41389 DEFB 181 Page containing the sprite graphic data: 181
41390 DEFB 4 Minimum x-coordinate: 4
41391 DEFB 14 Maximum x-coordinate: 14
The following entity definition (54) is used in Cold Store.
guardian189-0-14 guardian189-1-14 guardian189-2-14 guardian189-3-14 guardian189-4-14 guardian189-5-14 guardian189-6-14 guardian189-7-14
41392 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41393 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41394 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41395 DEFB 208 Pixel y-coordinate: 104
41396 DEFB 0 Unused
41397 DEFB 189 Page containing the sprite graphic data: 189
41398 DEFB 0 Minimum x-coordinate: 0
41399 DEFB 24 Maximum x-coordinate: 24
The following entity definition (55) is used in Cold Store and Under the Roof.
guardian187-0-15 guardian187-1-15 guardian187-2-15 guardian187-3-15
41400 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41401 DEFB %01100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41402 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41403 DEFB 144 Pixel y-coordinate: 72
41404 DEFB 0 Unused
41405 DEFB 187 Page containing the sprite graphic data: 187
41406 DEFB 0 Minimum x-coordinate: 0
41407 DEFB 5 Maximum x-coordinate: 5
The following entity definition (56) is used in Cold Store.
guardian189-0-12 guardian189-1-12 guardian189-2-12 guardian189-3-12 guardian189-4-12 guardian189-5-12 guardian189-6-12 guardian189-7-12
41408 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41409 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41410 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41411 DEFB 96 Pixel y-coordinate: 48
41412 DEFB 0 Unused
41413 DEFB 189 Page containing the sprite graphic data: 189
41414 DEFB 0 Minimum x-coordinate: 0
41415 DEFB 6 Maximum x-coordinate: 6
The following entity definition (57) is used in Cold Store.
guardian187-0-11 guardian187-1-11 guardian187-2-11 guardian187-3-11
41416 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41417 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41418 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41419 DEFB 48 Pixel y-coordinate: 24
41420 DEFB 0 Unused
41421 DEFB 187 Page containing the sprite graphic data: 187
41422 DEFB 0 Minimum x-coordinate: 0
41423 DEFB 9 Maximum x-coordinate: 9
The following entity definition (58) is used in Top Landing.
guardian173-4-7 guardian173-5-7 guardian173-6-7 guardian173-7-7
41424 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41425 DEFB %01100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41426 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41427 DEFB 64 Initial pixel y-coordinate: 32
41428 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41429 DEFB 173 Page containing the sprite graphic data: 173
41430 DEFB 32 Minimum pixel y-coordinate: 16
41431 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (59) is used in The Bathroom.
guardian185-0-4 guardian185-1-4 guardian185-2-4 guardian185-3-4
41432 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41433 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41434 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41435 DEFB 48 Pixel y-coordinate: 24
41436 DEFB 0 Unused
41437 DEFB 185 Page containing the sprite graphic data: 185
41438 DEFB 0 Minimum x-coordinate: 0
41439 DEFB 27 Maximum x-coordinate: 27
41440 DEFB %10000100 Arrow (bits 0-2), flying left to right (bit 7)
41441 DEFB 6 Unused
41442 DEFB 0 Replaced by the pixel y-coordinate (copied from the second byte of the entity specification in the room definition)
41443 DEFB 0 Unused
41444 DEFB 208 Initial x-coordinate: 208
41445 DEFB 0 Unused
41446 DEFB %10000010 Top/bottom pixel row (drawn either side of the shaft)
41447 DEFB 0 Unused
The following entity definition (61) is used in On a Branch Over the Drive and Conservatory Roof.
guardian173-0-6 guardian173-1-6 guardian173-2-6 guardian173-3-6
guardian173-0-14 guardian173-1-14 guardian173-2-14 guardian173-3-14
41448 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41449 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41450 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41451 DEFB 80 Pixel y-coordinate: 40
41452 DEFB 0 Unused
41453 DEFB 173 Page containing the sprite graphic data: 173
41454 DEFB 16 Minimum x-coordinate: 16
41455 DEFB 30 Maximum x-coordinate: 30
The following entity definition (62) is used in On a Branch Over the Drive.
guardian185-0-13 guardian185-1-13 guardian185-2-13 guardian185-3-13
41456 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41457 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41458 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41459 DEFB 96 Initial pixel y-coordinate: 48
41460 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41461 DEFB 185 Page containing the sprite graphic data: 185
41462 DEFB 0 Minimum pixel y-coordinate: 0
41463 DEFB 112 Maximum pixel y-coordinate: 56
The following entity definition (63) is not used.
41464 DEFB 255,0,0,0,0,0,0,0
The following entity definition (64) is used in The Wine Cellar.
guardian180-0-3 guardian180-1-3 guardian180-2-3 guardian180-3-3 guardian180-4-3 guardian180-5-3 guardian180-6-3 guardian180-7-3
41472 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41473 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41474 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41475 DEFB 48 Pixel y-coordinate: 24
41476 DEFB 0 Unused
41477 DEFB 180 Page containing the sprite graphic data: 180
41478 DEFB 0 Minimum x-coordinate: 0
41479 DEFB 27 Maximum x-coordinate: 27
The following entity definition (65) is used in The Wine Cellar.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
41480 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41481 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41482 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41483 DEFB 96 Pixel y-coordinate: 48
41484 DEFB 0 Unused
41485 DEFB 180 Page containing the sprite graphic data: 180
41486 DEFB 4 Minimum x-coordinate: 4
41487 DEFB 27 Maximum x-coordinate: 27
The following entity definition (66) is used in The Wine Cellar.
guardian180-0-4 guardian180-1-4 guardian180-2-4 guardian180-3-4 guardian180-4-4 guardian180-5-4 guardian180-6-4 guardian180-7-4
41488 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41489 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41490 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41491 DEFB 144 Pixel y-coordinate: 72
41492 DEFB 0 Unused
41493 DEFB 180 Page containing the sprite graphic data: 180
41494 DEFB 2 Minimum x-coordinate: 2
41495 DEFB 27 Maximum x-coordinate: 27
The following entity definition (67) is used in First Landing.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
41496 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41497 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41498 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41499 DEFB 192 Pixel y-coordinate: 96
41500 DEFB 0 Unused
41501 DEFB 180 Page containing the sprite graphic data: 180
41502 DEFB 24 Minimum x-coordinate: 24
41503 DEFB 30 Maximum x-coordinate: 30
The following entity definition (68) is used in Under the Drive.
guardian174-4-3 guardian174-5-3 guardian174-6-3 guardian174-7-3
41504 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41505 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41506 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41507 DEFB 128 Pixel y-coordinate: 64
41508 DEFB 0 Unused
41509 DEFB 174 Page containing the sprite graphic data: 174
41510 DEFB 21 Minimum x-coordinate: 21
41511 DEFB 30 Maximum x-coordinate: 30
The following entity definition (69) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
41512 DEFB %00000100 Arrow (bits 0-2), flying right to left (bit 7)
41513 DEFB 6 Unused
41514 DEFB 0 Replaced by the pixel y-coordinate (copied from the second byte of the entity specification in the room definition)
41515 DEFB 0 Unused
41516 DEFB 28 Initial x-coordinate: 28
41517 DEFB 0 Unused
41518 DEFB %01000001 Top/bottom pixel row (drawn either side of the shaft)
41519 DEFB 0 Unused
The following entity definition (70) is used in The Nightmare Room.
guardian156-4-5 guardian156-5-5 guardian156-6-5 guardian156-7-5
41520 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41521 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41522 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41523 DEFB 64 Initial pixel y-coordinate: 32
41524 DEFB 252 Initial pixel y-coordinate increment: -2 (moving up)
41525 DEFB 156 Page containing the sprite graphic data: 156
41526 DEFB 0 Minimum pixel y-coordinate: 0
41527 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (71) is used in The Nightmare Room.
guardian156-4-3 guardian156-5-3
guardian156-6-3 guardian156-7-3
41528 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41529 DEFB %00100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41530 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41531 DEFB 32 Initial pixel y-coordinate: 16
41532 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41533 DEFB 156 Page containing the sprite graphic data: 156
41534 DEFB 0 Minimum pixel y-coordinate: 0
41535 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (72) is used in The Nightmare Room.
guardian156-2-6
guardian156-4-6
41536 DEFB %00010010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41537 DEFB %00000110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
41538 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41539 DEFB 144 Initial pixel y-coordinate: 72
41540 DEFB 6 Initial pixel y-coordinate increment: 3 (moving down)
41541 DEFB 156 Page containing the sprite graphic data: 156 (foot, Maria)
41542 DEFB 0 Minimum pixel y-coordinate: 0
41543 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (73) is used in The Nightmare Room.
guardian156-6-66 guardian156-7-66
41544 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41545 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41546 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41547 DEFB 128 Initial pixel y-coordinate: 64
41548 DEFB 248 Initial pixel y-coordinate increment: -4 (moving up)
41549 DEFB 156 Page containing the sprite graphic data: 156
41550 DEFB 16 Minimum pixel y-coordinate: 8
41551 DEFB 208 Maximum pixel y-coordinate: 104
The following entity definition (74) is used in The Forgotten Abbey.
guardian180-0-4 guardian180-1-4 guardian180-2-4 guardian180-3-4 guardian180-4-4 guardian180-5-4 guardian180-6-4 guardian180-7-4
41552 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41553 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41554 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41555 DEFB 80 Pixel y-coordinate: 40
41556 DEFB 0 Unused
41557 DEFB 180 Page containing the sprite graphic data: 180
41558 DEFB 4 Minimum x-coordinate: 4
41559 DEFB 20 Maximum x-coordinate: 20
The following entity definition (75) is used in The Forgotten Abbey.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
41560 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41561 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41562 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41563 DEFB 80 Pixel y-coordinate: 40
41564 DEFB 0 Unused
41565 DEFB 180 Page containing the sprite graphic data: 180
41566 DEFB 12 Minimum x-coordinate: 12
41567 DEFB 28 Maximum x-coordinate: 28
The following entity definition (76) is used in The Forgotten Abbey.
guardian180-0-66 guardian180-1-66 guardian180-2-66 guardian180-3-66 guardian180-4-66 guardian180-5-66 guardian180-6-66 guardian180-7-66
41568 DEFB %00100001 Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7)
41569 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41570 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41571 DEFB 144 Pixel y-coordinate: 72
41572 DEFB 0 Unused
41573 DEFB 180 Page containing the sprite graphic data: 180
41574 DEFB 9 Minimum x-coordinate: 9
41575 DEFB 20 Maximum x-coordinate: 20
The following entity definition (77) is used in The Forgotten Abbey.
guardian180-0-7 guardian180-1-7 guardian180-2-7 guardian180-3-7 guardian180-4-7 guardian180-5-7 guardian180-6-7 guardian180-7-7
41576 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41577 DEFB %11100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41578 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41579 DEFB 144 Pixel y-coordinate: 72
41580 DEFB 0 Unused
41581 DEFB 180 Page containing the sprite graphic data: 180
41582 DEFB 22 Minimum x-coordinate: 22
41583 DEFB 27 Maximum x-coordinate: 27
The following entity definition (78) is used in The Forgotten Abbey and Swimming Pool.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
41584 DEFB %00100001 Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7)
41585 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41586 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41587 DEFB 208 Pixel y-coordinate: 104
41588 DEFB 0 Unused
41589 DEFB 180 Page containing the sprite graphic data: 180
41590 DEFB 5 Minimum x-coordinate: 5
41591 DEFB 12 Maximum x-coordinate: 12
The following entity definition (79) is used in The Forgotten Abbey.
guardian180-0-65 guardian180-1-65 guardian180-2-65 guardian180-3-65 guardian180-4-65 guardian180-5-65 guardian180-6-65 guardian180-7-65
41592 DEFB %01000001 Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7)
41593 DEFB %11101001 INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41594 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41595 DEFB 208 Pixel y-coordinate: 104
41596 DEFB 0 Unused
41597 DEFB 180 Page containing the sprite graphic data: 180
41598 DEFB 11 Minimum x-coordinate: 11
41599 DEFB 18 Maximum x-coordinate: 18
The following entity definition (80) is used in The Forgotten Abbey.
guardian180-0-4 guardian180-1-4 guardian180-2-4 guardian180-3-4 guardian180-4-4 guardian180-5-4 guardian180-6-4 guardian180-7-4
41600 DEFB %01100001 Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7)
41601 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41602 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41603 DEFB 208 Pixel y-coordinate: 104
41604 DEFB 0 Unused
41605 DEFB 180 Page containing the sprite graphic data: 180
41606 DEFB 16 Minimum x-coordinate: 16
41607 DEFB 23 Maximum x-coordinate: 23
The following entity definition (81) is used in The Forgotten Abbey.
guardian180-0-2 guardian180-1-2 guardian180-2-2 guardian180-3-2 guardian180-4-2 guardian180-5-2 guardian180-6-2 guardian180-7-2
41608 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41609 DEFB %11100010 INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41610 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41611 DEFB 208 Pixel y-coordinate: 104
41612 DEFB 0 Unused
41613 DEFB 180 Page containing the sprite graphic data: 180
41614 DEFB 23 Minimum x-coordinate: 23
41615 DEFB 30 Maximum x-coordinate: 30
The following entity definition (82) is used in The Attic.
guardian176-0-3 guardian176-1-3
41616 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41617 DEFB %00100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41618 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41619 DEFB 132 Initial pixel y-coordinate: 66
41620 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41621 DEFB 176 Page containing the sprite graphic data: 176
41622 DEFB 112 Minimum pixel y-coordinate: 56
41623 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (83) is used in The Attic.
guardian176-0-6 guardian176-1-6
41624 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41625 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41626 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41627 DEFB 140 Initial pixel y-coordinate: 70
41628 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41629 DEFB 176 Page containing the sprite graphic data: 176
41630 DEFB 112 Minimum pixel y-coordinate: 56
41631 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (84) is used in The Attic.
guardian176-0-65 guardian176-1-65
41632 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41633 DEFB %00101001 INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41634 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41635 DEFB 148 Initial pixel y-coordinate: 74
41636 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41637 DEFB 176 Page containing the sprite graphic data: 176
41638 DEFB 112 Minimum pixel y-coordinate: 56
41639 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (85) is used in The Attic.
guardian176-0-4 guardian176-1-4
41640 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41641 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41642 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41643 DEFB 156 Initial pixel y-coordinate: 78
41644 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41645 DEFB 176 Page containing the sprite graphic data: 176
41646 DEFB 112 Minimum pixel y-coordinate: 56
41647 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (86) is used in The Attic.
guardian176-0-2 guardian176-1-2
41648 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41649 DEFB %00100010 INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41650 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41651 DEFB 164 Initial pixel y-coordinate: 82
41652 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41653 DEFB 176 Page containing the sprite graphic data: 176
41654 DEFB 112 Minimum pixel y-coordinate: 56
41655 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (87) is used in The Attic.
guardian176-2-5 guardian176-3-5
41656 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41657 DEFB %00100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41658 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41659 DEFB 172 Initial pixel y-coordinate: 86
41660 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41661 DEFB 176 Page containing the sprite graphic data: 176
41662 DEFB 112 Minimum pixel y-coordinate: 56
41663 DEFB 176 Maximum pixel y-coordinate: 88
The following entity definition (88) is used in Out on a limb and The Banyan Tree.
guardian181-0-6 guardian181-1-6 guardian181-2-6 guardian181-3-6 guardian181-4-6 guardian181-5-6 guardian181-6-6 guardian181-7-6
41664 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41665 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41666 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41667 DEFB 160 Pixel y-coordinate: 80
41668 DEFB 0 Unused
41669 DEFB 181 Page containing the sprite graphic data: 181
41670 DEFB 19 Minimum x-coordinate: 19
41671 DEFB 30 Maximum x-coordinate: 30
The following entity definition (89) is used in The Hall and West  Wing.
guardian176-6-6 guardian176-7-6
41672 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41673 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41674 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41675 DEFB 96 Initial pixel y-coordinate: 48
41676 DEFB 0 Initial pixel y-coordinate increment: 0 (not moving)
41677 DEFB 176 Page containing the sprite graphic data: 176
41678 DEFB 80 Minimum pixel y-coordinate: 40
41679 DEFB 112 Maximum pixel y-coordinate: 56
The following entity definition (90) is used in To the Kitchens    Main Stairway.
guardian174-0-11 guardian174-1-11 guardian174-2-11 guardian174-3-11
41680 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41681 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41682 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41683 DEFB 48 Pixel y-coordinate: 24
41684 DEFB 0 Unused
41685 DEFB 174 Page containing the sprite graphic data: 174
41686 DEFB 0 Minimum x-coordinate: 0
41687 DEFB 11 Maximum x-coordinate: 11
The following entity definition (91) is used in To the Kitchens    Main Stairway.
guardian190-0-14 guardian190-1-14 guardian190-2-14 guardian190-3-14
41688 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41689 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41690 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41691 DEFB 48 Pixel y-coordinate: 24
41692 DEFB 0 Unused
41693 DEFB 190 Page containing the sprite graphic data: 190
41694 DEFB 13 Minimum x-coordinate: 13
41695 DEFB 21 Maximum x-coordinate: 21
The following entity definition (92) is used in To the Kitchens    Main Stairway and Back Stairway.
guardian183-4-7 guardian183-5-7 guardian183-6-7 guardian183-7-7
guardian183-4-15 guardian183-5-15 guardian183-6-15 guardian183-7-15
41696 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41697 DEFB %01100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41698 DEFB 1 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41699 DEFB 96 Pixel y-coordinate: 48
41700 DEFB 0 Unused
41701 DEFB 183 Page containing the sprite graphic data: 183
41702 DEFB 12 Minimum x-coordinate: 12
41703 DEFB 24 Maximum x-coordinate: 24
The following entity definition (93) is used in To the Kitchens    Main Stairway.
guardian185-0-10 guardian185-1-10 guardian185-2-10 guardian185-3-10
41704 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41705 DEFB %01100010 INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41706 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41707 DEFB 144 Pixel y-coordinate: 72
41708 DEFB 0 Unused
41709 DEFB 185 Page containing the sprite graphic data: 185
41710 DEFB 2 Minimum x-coordinate: 2
41711 DEFB 6 Maximum x-coordinate: 6
The following entity definition (94) is used in To the Kitchens    Main Stairway.
guardian175-4-12 guardian175-5-12 guardian175-6-12 guardian175-7-12
41712 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41713 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41714 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41715 DEFB 192 Pixel y-coordinate: 96
41716 DEFB 0 Unused
41717 DEFB 175 Page containing the sprite graphic data: 175
41718 DEFB 0 Minimum x-coordinate: 0
41719 DEFB 30 Maximum x-coordinate: 30
The following entity definition (95) is used in The Hall and To the Kitchens    Main Stairway.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
guardian188-0-14 guardian188-1-14 guardian188-2-14 guardian188-3-14 guardian188-4-14 guardian188-5-14 guardian188-6-14 guardian188-7-14
41720 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41721 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41722 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41723 DEFB 160 Pixel y-coordinate: 80
41724 DEFB 0 Unused
41725 DEFB 188 Page containing the sprite graphic data: 188
41726 DEFB 9 Minimum x-coordinate: 9
41727 DEFB 17 Maximum x-coordinate: 17
The following entity definition (96) is used in East Wall Base.
guardian172-0-66 guardian172-1-66 guardian172-2-66 guardian172-3-66
41728 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41729 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41730 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41731 DEFB 144 Initial pixel y-coordinate: 72
41732 DEFB 252 Initial pixel y-coordinate increment: -2 (moving up)
41733 DEFB 172 Page containing the sprite graphic data: 172
41734 DEFB 0 Minimum pixel y-coordinate: 0
41735 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (97) is used in Orangery and West  Wing.
guardian172-0-5 guardian172-1-5 guardian172-2-5 guardian172-3-5
guardian172-4-5 guardian172-5-5 guardian172-6-5 guardian172-7-5
41736 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41737 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41738 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41739 DEFB 64 Initial pixel y-coordinate: 32
41740 DEFB 8 Initial pixel y-coordinate increment: 4 (moving down)
41741 DEFB 172 Page containing the sprite graphic data: 172
41742 DEFB 0 Minimum pixel y-coordinate: 0
41743 DEFB 192 Maximum pixel y-coordinate: 96
The following entity definition (98) is used in Tool  Shed.
guardian175-0-6 guardian175-1-6 guardian175-2-6 guardian175-3-6
41744 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41745 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41746 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41747 DEFB 144 Pixel y-coordinate: 72
41748 DEFB 0 Unused
41749 DEFB 175 Page containing the sprite graphic data: 175
41750 DEFB 7 Minimum x-coordinate: 7
41751 DEFB 20 Maximum x-coordinate: 20
The following entity definition (99) is used in Tool  Shed.
guardian173-0-4 guardian173-1-4 guardian173-2-4 guardian173-3-4
41752 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41753 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41754 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41755 DEFB 96 Pixel y-coordinate: 48
41756 DEFB 0 Unused
41757 DEFB 173 Page containing the sprite graphic data: 173
41758 DEFB 7 Minimum x-coordinate: 7
41759 DEFB 17 Maximum x-coordinate: 17
The following entity definition (100) is used in The Chapel and The Banyan Tree.
guardian172-0-4 guardian172-1-4 guardian172-2-4 guardian172-3-4
guardian172-4-4 guardian172-5-4 guardian172-6-4 guardian172-7-4
41760 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41761 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41762 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41763 DEFB 128 Initial pixel y-coordinate: 64
41764 DEFB 254 Initial pixel y-coordinate increment: -1 (moving up)
41765 DEFB 172 Page containing the sprite graphic data: 172
41766 DEFB 112 Minimum pixel y-coordinate: 56
41767 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (101) is used in The Banyan Tree and A bit of tree.
guardian171-0-67 guardian171-1-67 guardian171-2-67 guardian171-3-67
guardian171-4-67 guardian171-5-67 guardian171-6-67 guardian171-7-67
41768 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41769 DEFB %01101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41770 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41771 DEFB 96 Initial pixel y-coordinate: 48
41772 DEFB 4 Initial pixel y-coordinate increment: 2 (moving down)
41773 DEFB 171 Page containing the sprite graphic data: 171
41774 DEFB 80 Minimum pixel y-coordinate: 40
41775 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (102) is used in The Chapel and The Banyan Tree.
guardian171-0-5 guardian171-1-5 guardian171-2-5 guardian171-3-5
guardian171-4-5 guardian171-5-5 guardian171-6-5 guardian171-7-5
41776 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41777 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41778 DEFB 0 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41779 DEFB 152 Initial pixel y-coordinate: 76
41780 DEFB 2 Initial pixel y-coordinate increment: 1 (moving down)
41781 DEFB 171 Page containing the sprite graphic data: 171
41782 DEFB 80 Minimum pixel y-coordinate: 40
41783 DEFB 160 Maximum pixel y-coordinate: 80
The following entity definition (103) is used in The Chapel.
guardian180-0-3 guardian180-1-3 guardian180-2-3 guardian180-3-3
41784 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41785 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41786 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41787 DEFB 192 Pixel y-coordinate: 96
41788 DEFB 0 Unused
41789 DEFB 180 Page containing the sprite graphic data: 180
41790 DEFB 0 Minimum x-coordinate: 0
41791 DEFB 15 Maximum x-coordinate: 15
The following entity definition (104) is used in A bit of tree and Nomen Luni.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
41792 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41793 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41794 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41795 DEFB 32 Pixel y-coordinate: 16
41796 DEFB 0 Unused
41797 DEFB 188 Page containing the sprite graphic data: 188
41798 DEFB 0 Minimum x-coordinate: 0
41799 DEFB 10 Maximum x-coordinate: 10
The following entity definition (105) is used in The Bow.
guardian190-0-6 guardian190-1-6 guardian190-2-6 guardian190-3-6
41800 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41801 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41802 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41803 DEFB 48 Pixel y-coordinate: 24
41804 DEFB 0 Unused
41805 DEFB 190 Page containing the sprite graphic data: 190
41806 DEFB 22 Minimum x-coordinate: 22
41807 DEFB 30 Maximum x-coordinate: 30
The following entity definition (106) is used in Conservatory Roof.
guardian174-0-66 guardian174-1-66 guardian174-2-66 guardian174-3-66
41808 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41809 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41810 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41811 DEFB 176 Pixel y-coordinate: 88
41812 DEFB 0 Unused
41813 DEFB 174 Page containing the sprite graphic data: 174
41814 DEFB 17 Minimum x-coordinate: 17
41815 DEFB 30 Maximum x-coordinate: 30
The following entity definition (107) is used in Nomen Luni.
guardian190-0-4 guardian190-1-4 guardian190-2-4 guardian190-3-4
41816 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41817 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41818 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41819 DEFB 48 Pixel y-coordinate: 24
41820 DEFB 0 Unused
41821 DEFB 190 Page containing the sprite graphic data: 190
41822 DEFB 18 Minimum x-coordinate: 18
41823 DEFB 22 Maximum x-coordinate: 22
The following entity definition (108) is used in Watch Tower.
guardian187-4-11 guardian187-5-11 guardian187-6-11 guardian187-7-11
41824 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41825 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41826 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41827 DEFB 144 Pixel y-coordinate: 72
41828 DEFB 0 Unused
41829 DEFB 187 Page containing the sprite graphic data: 187
41830 DEFB 11 Minimum x-coordinate: 11
41831 DEFB 18 Maximum x-coordinate: 18
The following entity definition (109) is used in Watch Tower.
guardian188-0-14 guardian188-1-14 guardian188-2-14 guardian188-3-14 guardian188-4-14 guardian188-5-14 guardian188-6-14 guardian188-7-14
41832 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41833 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41834 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41835 DEFB 112 Pixel y-coordinate: 56
41836 DEFB 0 Unused
41837 DEFB 188 Page containing the sprite graphic data: 188
41838 DEFB 9 Minimum x-coordinate: 9
41839 DEFB 30 Maximum x-coordinate: 30
The following entity definition (110) is used in The Bow.
guardian174-0-3 guardian174-1-3 guardian174-2-3 guardian174-3-3
41840 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41841 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41842 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41843 DEFB 208 Pixel y-coordinate: 104
41844 DEFB 0 Unused
41845 DEFB 174 Page containing the sprite graphic data: 174
41846 DEFB 17 Minimum x-coordinate: 17
41847 DEFB 30 Maximum x-coordinate: 30
The following entity definition (111) is used in Cuckoo's Nest.
guardian181-0-3 guardian181-1-3 guardian181-2-3 guardian181-3-3
41848 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41849 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41850 DEFB 0 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41851 DEFB 176 Pixel y-coordinate: 88
41852 DEFB 0 Unused
41853 DEFB 181 Page containing the sprite graphic data: 181
41854 DEFB 0 Minimum x-coordinate: 0
41855 DEFB 11 Maximum x-coordinate: 11
The next 15 entity definitions (112-126) are unused.
41856 DEFB 0,0,0,0,0,0,0,0
41864 DEFB 0,0,0,0,0,0,0,0
41872 DEFB 0,0,0,0,0,0,0,0
41880 DEFB 0,0,0,0,0,0,0,0
41888 DEFB 0,0,0,0,0,0,0,0
41896 DEFB 0,0,0,0,0,0,0,0
41904 DEFB 0,0,0,0,0,0,0,0
41912 DEFB 0,0,0,0,0,0,0,0
41920 DEFB 0,0,0,0,0,0,0,0
41928 DEFB 0,0,0,0,0,0,0,0
41936 DEFB 0,0,0,0,0,0,0,0
41944 DEFB 0,0,0,0,0,0,0,0
41952 DEFB 0,0,0,0,0,0,0,0
41960 DEFB 0,0,0,0,0,0,0,0
41968 DEFB 0,0,0,0,0,0,0,0
The following entity definition (127) - whose eighth byte is at 41983 - is copied into one of the entity buffers at 33024 for any entity specification whose first byte is 127 or 255; the first byte of the definition (255) serves to terminate the entity buffers.
41976 DEFB 255,0,0,0,0,0,0
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