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65228: Initialisation parameters for character group 216
Used by the routine at 63472. The first set of parameters belongs to the character who owns character buffer 216 when X<=8 (where X is the leftmost column of the play area on screen).
65228 DEFB 224 Animatory state (224: girl with a pony tail)
65229 DEFB 3,19 Location (third floor of the apartment building next to no. 74, left-hand side)
65231 DEFB 1 z-coordinate (indoors)
65232 DEFW 65184 Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 216 when 16<=X<=64.
65234 DEFB 118 Animatory state (118: cat)
65235 DEFB 0,45 Location (out of sight)
65237 DEFB 8 z-coordinate (invisible)
65238 DEFW 65172 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 216 when 72<=X<=120.
65240 DEFB 88 Animatory state (88: lady with big hair)
65241 DEFB 114,31 Location (first floor of no. 31, near the door)
65243 DEFB 1 z-coordinate (indoors)
65244 DEFW 65143 Command list: Front door duty at no. 31
The next set of parameters belongs to the character who owns character buffer 216 when 128<=X<=176.
65246 DEFB 118 Animatory state (118: cat)
65247 DEFB 0,45 Location (out of sight)
65249 DEFB 8 z-coordinate (invisible)
65250 DEFW 65172 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 216 when X>=184.
65252 DEFB 160 Animatory state (160: gangster)
65253 DEFB 220,19 Location (top floor of no. 19, right-hand side)
65255 DEFB 1 z-coordinate (indoors)
65256 DEFW 64846 Command list: Keep guard at no. 19
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