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56702: Sprite tile references (tile 6, animatory states 0-119) and graphic data (UDG byte 4/8)
Used by the routines at 25618, 59635 and 63838.
56702 DEFB 1,82,7 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56705 DEFB 17,3,17,3,17,176,0 Sprite tile references for animatory states 0-7
56712 DEFB 224 Graphic data for sprite tile 136 (used for Sam's disguises)
56713 DEFB 247,242 Sprite tile references for animatory states 8-10
56715 DEFB 0 Sprite tile reference for unused animatory state 11
56716 DEFB 0,7,224 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56719 DEFB 241 Sprite tile reference for animatory state 15
56720 DEFB 21 Graphic data for sprite tile 144 (used for Sam's disguises)
56721 DEFB 67,61,67,61 Sprite tile references for animatory states 16-20
56725 DEFB 0,0 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56727 DEFB 0 Sprite tile reference for animatory state 23
56728 DEFB 7 Graphic data for sprite tile 152 (used for Sam's disguises)
56729 DEFB 67,61,67 Sprite tile references for animatory states 24-27
56732 DEFB 61 Sprite tile reference for unused animatory state 28
56733 DEFB 66,126 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56735 DEFB 245 Sprite tile reference for animatory state 31
56736 DEFB 0 Graphic data for sprite tile 160 (used for Sam's disguises)
56737 DEFB 115,110,115,110 Sprite tile references for animatory states 32-36
56741 DEFB 96,226 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56743 DEFB 0 Sprite tile reference for animatory state 39
56744 DEFB 0 Graphic data for sprite tile 168 (used for Sam's disguises)
56745 DEFB 115,110,115,110 Sprite tile references for animatory states 40-44
56749 DEFB 4,32,30,226 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
56753 DEFB 33,26,33,26 Sprite tile references for animatory states 48-52
56757 DEFB 20 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
56758 DEFB 0,0 Sprite tile references for animatory states 54-55
56760 DEFB 14 Graphic data for sprite tile 184 (used for Sam's disguises)
56761 DEFB 49,41,49,41 Sprite tile references for animatory states 56-60
56765 DEFB 84 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
56766 DEFB 0,0 Sprite tile references for animatory states 62-63
56768 DEFB 32 Graphic data for sprite tile 192 (used for Sam's disguises)
56769 DEFB 93,91,93,91 Sprite tile references for unused animatory states 64-68
56773 DEFB 1 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
56774 DEFB 0 Sprite tile reference for animatory state 70
56775 DEFB 0 Sprite tile reference for unused animatory state 71
56776 DEFB 68 Graphic data for sprite tile 200 (used for Sam's disguises)
56777 DEFB 81,77,81,77 Sprite tile references for animatory states 72-76
56781 DEFB 163 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
56782 DEFB 0 Sprite tile reference for unused animatory state 78
56783 DEFB 0 Sprite tile reference for animatory state 79
56784 DEFB 128 Graphic data for sprite tile 208 (used for Sam's disguises)
56785 DEFB 155,148,155,148 Sprite tile references for animatory states 80-84
56789 DEFB 8,231 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
56791 DEFB 0 Sprite tile reference for animatory state 87
56792 DEFB 131 Graphic data for sprite tile 216 (used for Sam's disguises)
56793 DEFB 165,162,165,162 Sprite tile references for animatory states 88-92
56797 DEFB 7,224 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
56799 DEFB 0 Sprite tile reference for animatory state 95
56800 DEFB 192 Graphic data for sprite tile 224 (used for Sam's disguises)
56801 DEFB 141,139,141,139 Sprite tile references for animatory states 96-100
56805 DEFB 142,112 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
56807 DEFB 0 Sprite tile reference for animatory state 103
56808 DEFB 4 Graphic data for sprite tile 232 (used for Sam's disguises)
56809 DEFB 188,186,188,186 Sprite tile references for animatory states 104-108
56813 DEFB 60,126 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
56815 DEFB 0 Sprite tile reference for animatory state 111
56816 DEFB 72 Graphic data for sprite tile 240 (used for Sam's disguises)
56817 DEFB 197,190,197,190,0,0,0 Sprite tile references for animatory states 112-119
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