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55166: Sprite tile references (tile 0, animatory states 0-127) and graphic data (UDG byte 1/8)
Used by the routines at 25618, 59635 and 63838.
55166 DEFB 0,64,3 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
55169 DEFB 175,0,175,0,175,0,0 Sprite tile references for animatory states 0-7
55176 DEFB 192 Graphic data for sprite tile 136 (used for Sam's disguises)
55177 DEFB 0,0 Sprite tile references for animatory states 8-10
55179 DEFB 0 Sprite tile reference for unused animatory state 11
55180 DEFB 0,4,32 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
55183 DEFB 0 Sprite tile reference for animatory state 15
55184 DEFB 4 Graphic data for sprite tile 144 (used for Sam's disguises)
55185 DEFB 0,0,0,0 Sprite tile references for animatory states 16-20
55189 DEFB 0,0 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
55191 DEFB 0 Sprite tile reference for animatory state 23
55192 DEFB 18 Graphic data for sprite tile 152 (used for Sam's disguises)
55193 DEFB 220,217,220 Sprite tile references for animatory states 24-27
55196 DEFB 217 Sprite tile reference for unused animatory state 28
55197 DEFB 0,66 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
55199 DEFB 0 Sprite tile reference for animatory state 31
55200 DEFB 0 Graphic data for sprite tile 160 (used for Sam's disguises)
55201 DEFB 0,0,0,0 Sprite tile references for animatory states 32-36
55205 DEFB 0,240 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
55207 DEFB 0 Sprite tile reference for animatory state 39
55208 DEFB 0 Graphic data for sprite tile 168 (used for Sam's disguises)
55209 DEFB 220,217,220,217 Sprite tile references for animatory states 40-44
55213 DEFB 0,0,15,0 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
55217 DEFB 0,0,0,0 Sprite tile references for animatory states 48-52
55221 DEFB 0 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
55222 DEFB 0,0 Sprite tile references for animatory states 54-55
55224 DEFB 0 Graphic data for sprite tile 184 (used for Sam's disguises)
55225 DEFB 0,0,0,0 Sprite tile references for animatory states 56-60
55229 DEFB 76 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
55230 DEFB 0,0 Sprite tile references for animatory states 62-63
55232 DEFB 0 Graphic data for sprite tile 192 (used for Sam's disguises)
55233 DEFB 14,0,14,0 Sprite tile references for unused animatory states 64-68
55237 DEFB 65 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
55238 DEFB 0 Sprite tile reference for animatory state 70
55239 DEFB 0 Sprite tile reference for unused animatory state 71
55240 DEFB 60 Graphic data for sprite tile 200 (used for Sam's disguises)
55241 DEFB 0,0,0,0 Sprite tile references for animatory states 72-76
55245 DEFB 8 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
55246 DEFB 0 Sprite tile reference for unused animatory state 78
55247 DEFB 0 Sprite tile reference for animatory state 79
55248 DEFB 0 Graphic data for sprite tile 208 (used for Sam's disguises)
55249 DEFB 14,0,14,0 Sprite tile references for animatory states 80-84
55253 DEFB 12,8 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
55255 DEFB 0 Sprite tile reference for animatory state 87
55256 DEFB 196 Graphic data for sprite tile 216 (used for Sam's disguises)
55257 DEFB 0,0,0,0 Sprite tile references for animatory states 88-92
55261 DEFB 3,192 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
55263 DEFB 0 Sprite tile reference for animatory state 95
55264 DEFB 32 Graphic data for sprite tile 224 (used for Sam's disguises)
55265 DEFB 0,0,0,0 Sprite tile references for animatory states 96-100
55269 DEFB 192,128 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
55271 DEFB 0 Sprite tile reference for animatory state 103
55272 DEFB 3 Graphic data for sprite tile 232 (used for Sam's disguises)
55273 DEFB 0,0,0,0 Sprite tile references for animatory states 104-108
55277 DEFB 66,60 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
55279 DEFB 0 Sprite tile reference for animatory state 111
55280 DEFB 192 Graphic data for sprite tile 240 (used for Sam's disguises)
55281 DEFB 0,0,0,0,0,0,0 Sprite tile references for animatory states 112-119
55288 DEFB 0 Unused
55289 DEFB 231 Sprite tile reference for animatory state 121
55290 DEFB 0,0,0,0,0,0 Sprite tile references for unused animatory states 120 and 122-127
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