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27467: Ringing phone messages
Used by the routines at 30429, 30675 and 31458. Each entry here consists of three bytes. The first byte is the telephone identifier. The second byte, if non-zero, is the message number of the name that must be given when asked 'WHO'S THERE?'. The third byte is the phone message number.
The first entry is for the phone on the top floor of the hotel. It is activated before a new game starts by the routine at 31458.
27467 DEFB 7 Hotel Royale (top floor, left-hand room)
27468 DEFB 0
27469 DEFB 55 Message 55: 'A VOICE SAID 'ED - TELL THE OIL MAN THAT THE KEY TO  THE FAT MANS HOUSE...''
The next entry is for the phone on the top floor of no. 19. It is activated before a new game starts by the routine at 31458.
27470 DEFB 91 No. 19 (top floor, right)
27471 DEFB 108 Message 108: 'ED'
27472 DEFB 57 Message 57: 'OK ED - THE FAT MAN HAS THE KEY TO NO 27'
The next entry is activated by the routine at 29952 (using the event entry at 24586).
27473 DEFB 0 This becomes 94 (third floor, no. 15) when activated
27474 DEFB 0
27475 DEFB 63 Message 63: 'DAISY SAID 'SAM - A GANGSTER'S WATCHING FOR YOU OUTSIDE THE POLICE STATION''
The next entry is activated by the routine at 29952 (using the event entry at 24586).
27476 DEFB 0 This becomes 94 (third floor, no. 15) when activated
27477 DEFB 0
27478 DEFB 64 Message 64: 'A VOICE SAID 'OK FATS THE HOOK'S AT NO 74 AND ALS GUARDING IT''
The next entry is activated by the routine at 29952 (using the event entry at 24666).
27479 DEFB 0 This becomes 44 (hotel's right-hand green room) when activated
27480 DEFB 0
27481 DEFB 66 Message 66: 'A VOICE SAID 'OK LANA THE KEY TO 74'S IN THE ROOM PAST THE CATWALK...''
The next entry is for the phone on the third floor of no. 74. It is activated before a new game starts by the routine at 31458.
27482 DEFB 68 No. 74 (third floor, left)
27483 DEFB 107 Message 107: 'DON'
27484 DEFB 69 Message 69: 'TECHNICAL SERVICES HERE. TO USE A HOOK GET TO RIGHT PLACE AND PRESS C'
The next seven entries are unused. However, the first byte of each is initialised to 255 by the routine at 31458 before a new game starts.
27485 DEFB 255,0,0
27488 DEFB 255,0,0
27491 DEFB 255,0,0
27494 DEFB 255,0,0
27497 DEFB 255,0,0
27500 DEFB 255,0,0
27503 DEFB 255,0,0
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