Just another disassembly

By | July 15, 2011

The incomplete Contact Sam Cruise disassembly – which made its first appearance as an example control file back in SkoolKit 1.0.7 – has finally made the transition to ‘complete’. What does ‘complete’ mean, exactly? Well, every data block has a description that is somewhat informative, and every routine is fully annotated. (By that standard, the Skool Daze and Back to Skool disassemblies were certainly not ‘complete’ when I originally published and described them as such. But standards change, you know.)

And what does ‘complete’ not mean, exactly? Well, it doesn’t mean that I’ll never make any additions, corrections or other improvements to the disassembly. So, in other words, it might be ‘complete’, but it’s not ‘finished’. For example, I’ll probably be adding new pokes, bugs, trivia items and graphic glitches as I discover them, and also fixing errors along the way (just as I still do with the Skool Daze and Back to Skool disassemblies).

Enough talk. You can browse the complete Contact Sam Cruise disassembly online, or download a copy for offline viewing, or build it yourself from the source skool and ref files in the latest version of SkoolKit (2.2.3, released today).

5 thoughts on “Just another disassembly

  1. Luny

    Congrats on a brilliant project. But where do you get the time? I’ve been trying todo the same with the wally series for years. But well done, it’s nice to see like minded people doing something bit more than just remaking an old classic. Isn’t it a thrill when you get the exact same graphics from an old Speccy game working on another platform? Well your an inspiration, and if you can get it done then so can I.

    Luny

  2. admin Post author

    Where do I get the time? Probably a careful mixture of (a) snatching half-hours here and there that could otherwise have been employed by going outside and enjoying life, and (b) judiciously ignoring the wife and kids while pretending to have something important to do. 🙂 As for the graphics in Pyskool, the reasons I used exact copies of those from the original games are twofold: (a) I wanted them to be somewhat reminiscent of the original games, and (b) I’m crap at making graphics. Thus ripping the original graphics seemed to be the only solution. I might try to design a new skool and sprite collection some day, though. In the meantime, I encourage anyone with graphic skills better than mine to have a shot too!

  3. Luny

    Well, I’ve started to use your skoolkit and it is brilliant. I tend to run Z80 and use the dissassembler there, but to have source I can copy n paste adds a lot. So I’ve pushed a little bit forward with my Pyjamarama port.

    On another note, my 9 year old daughter go interested in Pyskool when I showed her. Especially when I taught her how to change the text for the kids and teachers. I’m trying to inspire her to create her own skool / scenario. A bit more creative than just playing Moshi Monsters for an hour. 🙂

    If I win the lottery, which mean I could leave work and do remakes all day, I’ll put some improved sprites together for you 🙂

  4. admin Post author

    Glad to hear that SkoolKit is working for you. At this rate its user base should reach double digits by the end of the decade. 🙂

    I got my older son into modding Pyskool too. He did some skool redecoration and added some colour to the sprites, but seemed to have more fun changing what the teachers say and write on the blackboards. He wanted to do some more advanced changes too, but he’s probably too young to be learning Python right now.

    I wish you luck with the lottery!

  5. Luny

    Sorry no new graphics yet I’m afraid 🙂
    Still I discovered the UDG macros last night. Very handy. Yet another tool to save me having to jump into Windows to use another windows only tool 🙂

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