The incomplete Contact Sam Cruise disassembly – which made its first appearance as an example control file back in SkoolKit 1.0.7 – has finally made the transition to ‘complete’. What does ‘complete’ mean, exactly? Well, every data block has a description that is somewhat informative, and every routine is fully annotated. (By that standard, the Skool Daze and Back to Skool disassemblies were certainly not ‘complete’ when I originally published and described them as such. But standards change, you know.)
And what does ‘complete’ not mean, exactly? Well, it doesn’t mean that I’ll never make any additions, corrections or other improvements to the disassembly. So, in other words, it might be ‘complete’, but it’s not ‘finished’. For example, I’ll probably be adding new pokes, bugs, trivia items and graphic glitches as I discover them, and also fixing errors along the way (just as I still do with the Skool Daze and Back to Skool disassemblies).
Enough talk. You can browse the complete Contact Sam Cruise disassembly online, or download a copy for offline viewing, or build it yourself from the source
ref files in the latest version of SkoolKit (2.2.3, released today).